CompensationDesigner.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / cdf / src / WF / Common / AuthoringOM / Behaviors / CompensationDesigner.cs / 1305376 / CompensationDesigner.cs

                            namespace System.Workflow.ComponentModel.Design 
{
    using System;
    using System.Drawing;
    using System.Drawing.Drawing2D; 
    using System.Collections;
    using System.Collections.ObjectModel; 
    using System.Collections.Generic; 
    using System.Diagnostics;
    using System.ComponentModel; 
    using System.ComponentModel.Design;
    using System.Workflow.ComponentModel.Design;

 
    #region CompensationDesigner
    [ActivityDesignerTheme(typeof(CompensationDesignerTheme))] 
    internal sealed class CompensationHandlerActivityDesigner : SequentialActivityDesigner 
    {
        #region Members, Constructor and Destructor 
        public override ReadOnlyCollection Views
        {
            get
            { 
                List views = new List();
                foreach (DesignerView view in base.Views) 
                { 
                    // disable the fault handlers, cancellation handler and compensation handler
                    if ((view.ViewId != 2) && 
                            (view.ViewId != 3) &&
                            (view.ViewId != 4)
                        )
                        views.Add(view); 
                }
                return new ReadOnlyCollection(views); 
            } 
        }
 
        #endregion

        #region Properties and Methods
        public override bool CanExpandCollapse 
        {
            get 
            { 
                return false;
            } 
        }
        public override bool CanInsertActivities(HitTestInfo insertLocation, ReadOnlyCollection activitiesToInsert)
        {
            foreach (Activity activity in activitiesToInsert) 
            {
                if (Helpers.IsFrameworkActivity(activity)) 
                    return false; 
            }
 
            return base.CanInsertActivities(insertLocation, activitiesToInsert);
        }

        #endregion 
    }
    #endregion 
 
    #region CompensationDesignerTheme
    internal sealed class CompensationDesignerTheme : CompositeDesignerTheme 
    {
        public CompensationDesignerTheme(WorkflowTheme theme)
            : base(theme)
        { 
            this.ShowDropShadow = false;
            this.ConnectorStartCap = LineAnchor.None; 
            this.ConnectorEndCap = LineAnchor.ArrowAnchor; 
            this.ForeColor = Color.FromArgb(0xFF, 0x00, 0x00, 0x00);
            this.BorderColor = Color.FromArgb(0xFF, 0xE0, 0xE0, 0xE0); 
            this.BorderStyle = DashStyle.Dash;
            this.BackColorStart = Color.FromArgb(0x35, 0xB0, 0xE0, 0xFF);
            this.BackColorEnd = Color.FromArgb(0x35, 0xB0, 0xE0, 0xFF);
        } 
    }
    #endregion 
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
namespace System.Workflow.ComponentModel.Design 
{
    using System;
    using System.Drawing;
    using System.Drawing.Drawing2D; 
    using System.Collections;
    using System.Collections.ObjectModel; 
    using System.Collections.Generic; 
    using System.Diagnostics;
    using System.ComponentModel; 
    using System.ComponentModel.Design;
    using System.Workflow.ComponentModel.Design;

 
    #region CompensationDesigner
    [ActivityDesignerTheme(typeof(CompensationDesignerTheme))] 
    internal sealed class CompensationHandlerActivityDesigner : SequentialActivityDesigner 
    {
        #region Members, Constructor and Destructor 
        public override ReadOnlyCollection Views
        {
            get
            { 
                List views = new List();
                foreach (DesignerView view in base.Views) 
                { 
                    // disable the fault handlers, cancellation handler and compensation handler
                    if ((view.ViewId != 2) && 
                            (view.ViewId != 3) &&
                            (view.ViewId != 4)
                        )
                        views.Add(view); 
                }
                return new ReadOnlyCollection(views); 
            } 
        }
 
        #endregion

        #region Properties and Methods
        public override bool CanExpandCollapse 
        {
            get 
            { 
                return false;
            } 
        }
        public override bool CanInsertActivities(HitTestInfo insertLocation, ReadOnlyCollection activitiesToInsert)
        {
            foreach (Activity activity in activitiesToInsert) 
            {
                if (Helpers.IsFrameworkActivity(activity)) 
                    return false; 
            }
 
            return base.CanInsertActivities(insertLocation, activitiesToInsert);
        }

        #endregion 
    }
    #endregion 
 
    #region CompensationDesignerTheme
    internal sealed class CompensationDesignerTheme : CompositeDesignerTheme 
    {
        public CompensationDesignerTheme(WorkflowTheme theme)
            : base(theme)
        { 
            this.ShowDropShadow = false;
            this.ConnectorStartCap = LineAnchor.None; 
            this.ConnectorEndCap = LineAnchor.ArrowAnchor; 
            this.ForeColor = Color.FromArgb(0xFF, 0x00, 0x00, 0x00);
            this.BorderColor = Color.FromArgb(0xFF, 0xE0, 0xE0, 0xE0); 
            this.BorderStyle = DashStyle.Dash;
            this.BackColorStart = Color.FromArgb(0x35, 0xB0, 0xE0, 0xFF);
            this.BackColorEnd = Color.FromArgb(0x35, 0xB0, 0xE0, 0xFF);
        } 
    }
    #endregion 
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
                        

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