ListChunk.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / fx / src / Core / System / Linq / Parallel / Utils / ListChunk.cs / 1305376 / ListChunk.cs

                            // ==++== 
//
//   Copyright (c) Microsoft Corporation.  All rights reserved.
//
// ==--== 
// =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
// 
// ListChunk.cs 
//
// [....] 
//
// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

using System.Collections.Generic; 
using System.Diagnostics.Contracts;
 
namespace System.Linq.Parallel 
{
    ///  
    /// A linked list of array chunks. Allows direct access to its arrays.
    /// 
    /// The elements held within.
    internal class ListChunk : IEnumerable 
    {
        internal TInputOutput[] m_chunk; 
        private int m_chunkCount; 
        private ListChunk m_nextChunk;
        private ListChunk m_tailChunk; 

        /// 
        /// Allocates a new root chunk of a particular size.
        ///  
        internal ListChunk(int size)
        { 
            Contract.Assert(size > 0); 
            m_chunk = new TInputOutput[size];
            m_chunkCount = 0; 
            m_tailChunk = this;
        }

        ///  
        /// Adds an element to this chunk.  Only ever called on the root.
        ///  
        /// The new element. 
        internal void Add(TInputOutput e)
        { 
            ListChunk tail = m_tailChunk;
            if (tail.m_chunkCount == tail.m_chunk.Length)
            {
                m_tailChunk = new ListChunk(tail.m_chunkCount * 2); 
                tail = (tail.m_nextChunk = m_tailChunk);
            } 
 
            tail.m_chunk[tail.m_chunkCount++] = e;
        } 

        /// 
        /// The next chunk in the linked chain.
        ///  
        internal ListChunk Next
        { 
            get { return m_nextChunk; } 
        }
 
        /// 
        /// The number of elements contained within this particular chunk.
        /// 
        internal int Count 
        {
            get { return m_chunkCount; } 
        } 

        ///  
        /// Fetches an enumerator to walk the elements in all chunks rooted from this one.
        /// 
        public IEnumerator GetEnumerator()
        { 
            ListChunk curr = this;
            while (curr != null) 
            { 
                for (int i = 0; i < curr.m_chunkCount; i++)
                { 
                    yield return curr.m_chunk[i];
                }
                Contract.Assert(curr.m_chunkCount == curr.m_chunk.Length || curr.m_nextChunk == null);
                curr = curr.m_nextChunk; 
            }
        } 
 
        System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
        { 
            return ((IEnumerable)this).GetEnumerator();
        }
    }
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// ==++== 
//
//   Copyright (c) Microsoft Corporation.  All rights reserved.
//
// ==--== 
// =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
// 
// ListChunk.cs 
//
// [....] 
//
// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

using System.Collections.Generic; 
using System.Diagnostics.Contracts;
 
namespace System.Linq.Parallel 
{
    ///  
    /// A linked list of array chunks. Allows direct access to its arrays.
    /// 
    /// The elements held within.
    internal class ListChunk : IEnumerable 
    {
        internal TInputOutput[] m_chunk; 
        private int m_chunkCount; 
        private ListChunk m_nextChunk;
        private ListChunk m_tailChunk; 

        /// 
        /// Allocates a new root chunk of a particular size.
        ///  
        internal ListChunk(int size)
        { 
            Contract.Assert(size > 0); 
            m_chunk = new TInputOutput[size];
            m_chunkCount = 0; 
            m_tailChunk = this;
        }

        ///  
        /// Adds an element to this chunk.  Only ever called on the root.
        ///  
        /// The new element. 
        internal void Add(TInputOutput e)
        { 
            ListChunk tail = m_tailChunk;
            if (tail.m_chunkCount == tail.m_chunk.Length)
            {
                m_tailChunk = new ListChunk(tail.m_chunkCount * 2); 
                tail = (tail.m_nextChunk = m_tailChunk);
            } 
 
            tail.m_chunk[tail.m_chunkCount++] = e;
        } 

        /// 
        /// The next chunk in the linked chain.
        ///  
        internal ListChunk Next
        { 
            get { return m_nextChunk; } 
        }
 
        /// 
        /// The number of elements contained within this particular chunk.
        /// 
        internal int Count 
        {
            get { return m_chunkCount; } 
        } 

        ///  
        /// Fetches an enumerator to walk the elements in all chunks rooted from this one.
        /// 
        public IEnumerator GetEnumerator()
        { 
            ListChunk curr = this;
            while (curr != null) 
            { 
                for (int i = 0; i < curr.m_chunkCount; i++)
                { 
                    yield return curr.m_chunk[i];
                }
                Contract.Assert(curr.m_chunkCount == curr.m_chunk.Length || curr.m_nextChunk == null);
                curr = curr.m_nextChunk; 
            }
        } 
 
        System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
        { 
            return ((IEnumerable)this).GetEnumerator();
        }
    }
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
                        

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