Code:
/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / Rotation3DAnimationBase.cs / 1305600 / Rotation3DAnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class Rotation3DAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new Rotation3DAnimationBase. /// protected Rotation3DAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this Rotation3DAnimationBase /// ///The copy public new Rotation3DAnimationBase Clone() { return (Rotation3DAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { return GetCurrentValue((Rotation3D)defaultOriginValue, (Rotation3D)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Rotation3D); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Rotation3D GetCurrentValue(Rotation3D defaultOriginValue, Rotation3D defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueRotation3D(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Rotation3D GetCurrentValueCore(Rotation3D defaultOriginValue, Rotation3D defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class Rotation3DAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new Rotation3DAnimationBase. /// protected Rotation3DAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this Rotation3DAnimationBase /// ///The copy public new Rotation3DAnimationBase Clone() { return (Rotation3DAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { return GetCurrentValue((Rotation3D)defaultOriginValue, (Rotation3D)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Rotation3D); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Rotation3D GetCurrentValue(Rotation3D defaultOriginValue, Rotation3D defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueRotation3D(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Rotation3D GetCurrentValueCore(Rotation3D defaultOriginValue, Rotation3D defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- LineSegment.cs
- Point3DKeyFrameCollection.cs
- DependencyObjectType.cs
- GPRECT.cs
- InstanceHandle.cs
- IResourceProvider.cs
- DocumentViewerBaseAutomationPeer.cs
- BufferAllocator.cs
- CompositeControl.cs
- Int64.cs
- Double.cs
- AttributeCollection.cs
- User.cs
- EastAsianLunisolarCalendar.cs
- Icon.cs
- WS2007HttpBindingCollectionElement.cs
- BitmapSource.cs
- RoutedCommand.cs
- Types.cs
- DecoderFallback.cs
- XmlDocumentFieldSchema.cs
- DBCommand.cs
- DataGridViewTextBoxCell.cs
- ReadOnlyMetadataCollection.cs
- AffineTransform3D.cs
- FontStyles.cs
- complextypematerializer.cs
- ReferenceAssemblyAttribute.cs
- GroupStyle.cs
- DatagridviewDisplayedBandsData.cs
- Adorner.cs
- DbException.cs
- SqlFactory.cs
- MasterPageBuildProvider.cs
- FixedTextPointer.cs
- ModelPropertyDescriptor.cs
- GridView.cs
- OneOfScalarConst.cs
- XNodeValidator.cs
- RowParagraph.cs
- DataControlField.cs
- ArgIterator.cs
- AuthenticodeSignatureInformation.cs
- CredentialCache.cs
- HtmlTernaryTree.cs
- InputEventArgs.cs
- PointConverter.cs
- LeaseManager.cs
- XmlKeywords.cs
- CompilerScopeManager.cs
- StringFunctions.cs
- ChoiceConverter.cs
- KerberosSecurityTokenParameters.cs
- contentDescriptor.cs
- StopRoutingHandler.cs
- DataViewSettingCollection.cs
- EncodingTable.cs
- OneWayBindingElement.cs
- RequestDescription.cs
- ObjectDataSourceStatusEventArgs.cs
- SchemaNotation.cs
- RetrieveVirtualItemEventArgs.cs
- InternalsVisibleToAttribute.cs
- SimpleTextLine.cs
- WebPartConnectionsCancelVerb.cs
- XmlILOptimizerVisitor.cs
- RadioButtonBaseAdapter.cs
- PolicyLevel.cs
- ChannelDemuxer.cs
- ITextView.cs
- HttpProfileBase.cs
- DataGridViewCellMouseEventArgs.cs
- Normalization.cs
- UrlAuthFailureHandler.cs
- MouseGestureValueSerializer.cs
- ListenerAdapter.cs
- ObjectQueryState.cs
- GridViewItemAutomationPeer.cs
- MaskedTextProvider.cs
- RSAOAEPKeyExchangeDeformatter.cs
- StoreContentChangedEventArgs.cs
- OrderByBuilder.cs
- UrlMapping.cs
- BinaryCommonClasses.cs
- GlyphRun.cs
- LambdaCompiler.ControlFlow.cs
- XamlFigureLengthSerializer.cs
- DataServiceHostFactory.cs
- FormViewPagerRow.cs
- SettingsContext.cs
- LazyTextWriterCreator.cs
- BrushConverter.cs
- assertwrapper.cs
- NamedServiceModelExtensionCollectionElement.cs
- CultureInfo.cs
- ProcessHost.cs
- DbConvert.cs
- CapabilitiesAssignment.cs
- Row.cs
- linebase.cs