IApplicationTrustManager.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / clr / src / BCL / System / Security / Policy / IApplicationTrustManager.cs / 1305376 / IApplicationTrustManager.cs

                            // ==++== 
//
//   Copyright (c) Microsoft Corporation.  All rights reserved.
//
// ==--== 
// [....]
// 
 
//
// IApplicationTrustManager.cs 
//

namespace System.Security.Policy {
 
    //
    // Interface that defines an IApplicationTrustManager. An IApplicationTrustManager handles application security decisions 
    // when there is no stored policy for that app, be this by prompting the user, checking a web service, or other means. 
    //
 
    [System.Runtime.InteropServices.ComVisible(true)]
    public interface IApplicationTrustManager : ISecurityEncodable {
        ApplicationTrust DetermineApplicationTrust (ActivationContext activationContext, TrustManagerContext context);
    } 

    // 
    // This enumeration provides a hint to the trust manager as to the UI it should provide for the trust decision. 
    //
 
    [System.Runtime.InteropServices.ComVisible(true)]
    public enum TrustManagerUIContext {
        Install,
        Upgrade, 
        Run
    } 
 
    //
    // The TrustManagerContext class represents context that the host would like the Trust Manager to consider when making 
    // a run/no-run decision and when setting up the security on a new AppDomain in which to run an application.
    // This class can be extended by trust managers so it is non-sealed.
    //
 
    [System.Runtime.InteropServices.ComVisible(true)]
    public class TrustManagerContext { 
        private bool m_ignorePersistedDecision; 
        private TrustManagerUIContext m_uiContext;
        private bool m_noPrompt; 
        private bool m_keepAlive;
        private bool m_persist;
        private ApplicationIdentity m_appId;
 
        public TrustManagerContext () : this (TrustManagerUIContext.Run) {}
 
        public TrustManagerContext (TrustManagerUIContext uiContext) { 
            m_ignorePersistedDecision = false;
            m_uiContext = uiContext; 
            m_keepAlive = false;
            m_persist = true;
        }
 
        public virtual TrustManagerUIContext UIContext {
            get { 
                return m_uiContext; 
            }
            set { 
                m_uiContext = value;
            }
        }
 
        public virtual bool NoPrompt {
            get { 
                return m_noPrompt; 
            }
            set { 
                m_noPrompt = value;
            }
        }
 
        public virtual bool IgnorePersistedDecision {
            get { 
                return m_ignorePersistedDecision; 
            }
            set { 
                m_ignorePersistedDecision = value;
            }
        }
 
        public virtual bool KeepAlive {
            get { 
                return m_keepAlive; 
            }
            set { 
                m_keepAlive = value;
            }
        }
 
        public virtual bool Persist {
            get { 
                return m_persist; 
            }
            set { 
                m_persist = value;
            }
        }
 
        public virtual ApplicationIdentity PreviousApplicationIdentity {
            get { 
                return m_appId; 
            }
            set { 
                m_appId = value;
            }
        }
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
                        

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