DataBindingList.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / fx / src / DLinq / Dlinq / DataBindingList.cs / 1599186 / DataBindingList.cs

                            using System.Collections; 
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Data.Linq.Mapping; 
using System.Reflection;
using System.Runtime.CompilerServices; 
 
namespace System.Data.Linq.Provider {
    internal static class BindingList { 
        [MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
        internal static IBindingList Create(DataContext context, IEnumerable sequence) {
            List list = sequence.ToList();
            MetaTable metaTable = context.Services.Model.GetTable(typeof(T)); 
            if (metaTable != null) {
                ITable table = context.GetTable(metaTable.RowType.Type); 
                Type bindingType = typeof(DataBindingList<>).MakeGenericType(metaTable.RowType.Type); 
                return (IBindingList)Activator.CreateInstance(bindingType,
                    BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic, null, 
                    new object[] { list, table }, null
                    );
            } else {
                return new SortableBindingList(list); 
            }
        } 
    } 

    internal class DataBindingList : SortableBindingList 
        where TEntity : class {
        private Table data;
        private TEntity addNewInstance;
        private TEntity cancelNewInstance; 
        private bool addingNewInstance;
 
        internal DataBindingList(IList sequence, Table data) 
            : base(sequence != null ? sequence : new List()) {
            if (sequence == null) { 
                throw Error.ArgumentNull("sequence");
            }
            if (data == null) {
                throw Error.ArgumentNull("data"); 
            }
 
            this.data = data; 
        }
 
        protected override object AddNewCore() {
            addingNewInstance = true;
            addNewInstance = (TEntity)base.AddNewCore();
            return addNewInstance; 
        }
 
        protected override void InsertItem(int index, TEntity item) { 
            base.InsertItem(index, item);
            if (!addingNewInstance && index >= 0 && index <= Count) { 
                this.data.InsertOnSubmit(item);
            }
        }
 
        protected override void RemoveItem(int index) {
            if (index >= 0 && index < Count && this[index] == cancelNewInstance) { 
                cancelNewInstance = null; 
            }
            else { 
                this.data.DeleteOnSubmit(this[index]);
            }

            base.RemoveItem(index); 
        }
 
        protected override void SetItem(int index, TEntity item) { 
            TEntity removedItem = this[index];
            base.SetItem(index, item); 
            if (index >= 0 && index < Count) {
                //Check to see if the user is trying to set an item that is currently being added via AddNew
                //If so then the list should not continue the AddNew; but instead add the item
                //that is being passed in. 
                if (removedItem == addNewInstance) {
                    addNewInstance = null; 
                    addingNewInstance = false; 
                }
                else { 
                    this.data.DeleteOnSubmit(removedItem);
                }
                this.data.InsertOnSubmit(item);
            } 
        }
 
        protected override void ClearItems() { 
            this.data.DeleteAllOnSubmit(this.data.ToList());
            base.ClearItems(); 
        }

        public override void EndNew(int itemIndex) {
            if (itemIndex >= 0 && itemIndex < Count && this[itemIndex] == addNewInstance) { 
                this.data.InsertOnSubmit(addNewInstance);
                addNewInstance = null; 
                addingNewInstance = false; 
            }
 
            base.EndNew(itemIndex);
        }

        public override void CancelNew(int itemIndex) { 
            if (itemIndex >= 0 && itemIndex < Count && this[itemIndex] == addNewInstance) {
                cancelNewInstance = addNewInstance; 
                addNewInstance = null; 
                addingNewInstance = false;
            } 

            base.CancelNew(itemIndex);
        }
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
                        

Link Menu

Network programming in C#, Network Programming in VB.NET, Network Programming in .NET
This book is available now!
Buy at Amazon US or
Buy at Amazon UK