Rect3D.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media3D / Generated / Rect3D.cs / 1305600 / Rect3D.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.PresentationCore;
using MS.Utility; 
using System; 
using System.Collections;
using System.Collections.Generic; 
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.Text; 
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters; 
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID; 
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop 
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
 
namespace System.Windows.Media.Media3D
{ 
 

    [Serializable] 
    [TypeConverter(typeof(Rect3DConverter))]
    [ValueSerializer(typeof(Rect3DValueSerializer))] // Used by MarkupWriter
    partial struct Rect3D : IFormattable
    { 
        //-----------------------------------------------------
        // 
        //  Public Methods 
        //
        //----------------------------------------------------- 

        #region Public Methods

 

 
        ///  
        /// Compares two Rect3D instances for exact equality.
        /// Note that double values can acquire error when operated upon, such that 
        /// an exact comparison between two values which are logically equal may fail.
        /// Furthermore, using this equality operator, Double.NaN is not equal to itself.
        /// 
        ///  
        /// bool - true if the two Rect3D instances are exactly equal, false otherwise
        ///  
        /// The first Rect3D to compare 
        /// The second Rect3D to compare
        public static bool operator == (Rect3D rect1, Rect3D rect2) 
        {
            return rect1.X == rect2.X &&
                   rect1.Y == rect2.Y &&
                   rect1.Z == rect2.Z && 
                   rect1.SizeX == rect2.SizeX &&
                   rect1.SizeY == rect2.SizeY && 
                   rect1.SizeZ == rect2.SizeZ; 
        }
 
        /// 
        /// Compares two Rect3D instances for exact inequality.
        /// Note that double values can acquire error when operated upon, such that
        /// an exact comparison between two values which are logically equal may fail. 
        /// Furthermore, using this equality operator, Double.NaN is not equal to itself.
        ///  
        ///  
        /// bool - true if the two Rect3D instances are exactly unequal, false otherwise
        ///  
        /// The first Rect3D to compare
        /// The second Rect3D to compare
        public static bool operator != (Rect3D rect1, Rect3D rect2)
        { 
            return !(rect1 == rect2);
        } 
        ///  
        /// Compares two Rect3D instances for object equality.  In this equality
        /// Double.NaN is equal to itself, unlike in numeric equality. 
        /// Note that double values can acquire error when operated upon, such that
        /// an exact comparison between two values which
        /// are logically equal may fail.
        ///  
        /// 
        /// bool - true if the two Rect3D instances are exactly equal, false otherwise 
        ///  
        /// The first Rect3D to compare
        /// The second Rect3D to compare 
        public static bool Equals (Rect3D rect1, Rect3D rect2)
        {
            if (rect1.IsEmpty)
            { 
                return rect2.IsEmpty;
            } 
            else 
            {
                return rect1.X.Equals(rect2.X) && 
                       rect1.Y.Equals(rect2.Y) &&
                       rect1.Z.Equals(rect2.Z) &&
                       rect1.SizeX.Equals(rect2.SizeX) &&
                       rect1.SizeY.Equals(rect2.SizeY) && 
                       rect1.SizeZ.Equals(rect2.SizeZ);
            } 
        } 

        ///  
        /// Equals - compares this Rect3D with the passed in object.  In this equality
        /// Double.NaN is equal to itself, unlike in numeric equality.
        /// Note that double values can acquire error when operated upon, such that
        /// an exact comparison between two values which 
        /// are logically equal may fail.
        ///  
        ///  
        /// bool - true if the object is an instance of Rect3D and if it's equal to "this".
        ///  
        /// The object to compare to "this"
        public override bool Equals(object o)
        {
            if ((null == o) || !(o is Rect3D)) 
            {
                return false; 
            } 

            Rect3D value = (Rect3D)o; 
            return Rect3D.Equals(this,value);
        }

        ///  
        /// Equals - compares this Rect3D with the passed in object.  In this equality
        /// Double.NaN is equal to itself, unlike in numeric equality. 
        /// Note that double values can acquire error when operated upon, such that 
        /// an exact comparison between two values which
        /// are logically equal may fail. 
        /// 
        /// 
        /// bool - true if "value" is equal to "this".
        ///  
        /// The Rect3D to compare to "this"
        public bool Equals(Rect3D value) 
        { 
            return Rect3D.Equals(this, value);
        } 
        /// 
        /// Returns the HashCode for this Rect3D
        /// 
        ///  
        /// int - the HashCode for this Rect3D
        ///  
        public override int GetHashCode() 
        {
            if (IsEmpty) 
            {
                return 0;
            }
            else 
            {
                // Perform field-by-field XOR of HashCodes 
                return X.GetHashCode() ^ 
                       Y.GetHashCode() ^
                       Z.GetHashCode() ^ 
                       SizeX.GetHashCode() ^
                       SizeY.GetHashCode() ^
                       SizeZ.GetHashCode();
            } 
        }
 
        ///  
        /// Parse - returns an instance converted from the provided string using
        /// the culture "en-US" 
        ///  string with Rect3D data 
        /// 
        public static Rect3D Parse(string source)
        { 
            IFormatProvider formatProvider = System.Windows.Markup.TypeConverterHelper.InvariantEnglishUS;
 
            TokenizerHelper th = new TokenizerHelper(source, formatProvider); 

            Rect3D value; 

            String firstToken = th.NextTokenRequired();

            // The token will already have had whitespace trimmed so we can do a 
            // simple string compare.
            if (firstToken == "Empty") 
            { 
                value = Empty;
            } 
            else
            {
                value = new Rect3D(
                    Convert.ToDouble(firstToken, formatProvider), 
                    Convert.ToDouble(th.NextTokenRequired(), formatProvider),
                    Convert.ToDouble(th.NextTokenRequired(), formatProvider), 
                    Convert.ToDouble(th.NextTokenRequired(), formatProvider), 
                    Convert.ToDouble(th.NextTokenRequired(), formatProvider),
                    Convert.ToDouble(th.NextTokenRequired(), formatProvider)); 
            }

            // There should be no more tokens in this string.
            th.LastTokenRequired(); 

            return value; 
        } 

        #endregion Public Methods 

        //------------------------------------------------------
        //
        //  Public Properties 
        //
        //----------------------------------------------------- 
 

 

        #region Public Properties

 

        #endregion Public Properties 
 
        //------------------------------------------------------
        // 
        //  Protected Methods
        //
        //------------------------------------------------------
 
        #region Protected Methods
 
 

 

        #endregion ProtectedMethods

        //----------------------------------------------------- 
        //
        //  Internal Methods 
        // 
        //------------------------------------------------------
 
        #region Internal Methods


 

 
 

 

        #endregion Internal Methods

        //----------------------------------------------------- 
        //
        //  Internal Properties 
        // 
        //-----------------------------------------------------
 
        #region Internal Properties


        ///  
        /// Creates a string representation of this object based on the current culture.
        ///  
        ///  
        /// A string representation of this object.
        ///  
        public override string ToString()
        {

            // Delegate to the internal method which implements all ToString calls. 
            return ConvertToString(null /* format string */, null /* format provider */);
        } 
 
        /// 
        /// Creates a string representation of this object based on the IFormatProvider 
        /// passed in.  If the provider is null, the CurrentCulture is used.
        /// 
        /// 
        /// A string representation of this object. 
        /// 
        public string ToString(IFormatProvider provider) 
        { 

            // Delegate to the internal method which implements all ToString calls. 
            return ConvertToString(null /* format string */, provider);
        }

        ///  
        /// Creates a string representation of this object based on the format string
        /// and IFormatProvider passed in. 
        /// If the provider is null, the CurrentCulture is used. 
        /// See the documentation for IFormattable for more information.
        ///  
        /// 
        /// A string representation of this object.
        /// 
        string IFormattable.ToString(string format, IFormatProvider provider) 
        {
 
            // Delegate to the internal method which implements all ToString calls. 
            return ConvertToString(format, provider);
        } 

        /// 
        /// Creates a string representation of this object based on the format string
        /// and IFormatProvider passed in. 
        /// If the provider is null, the CurrentCulture is used.
        /// See the documentation for IFormattable for more information. 
        ///  
        /// 
        /// A string representation of this object. 
        /// 
        internal string ConvertToString(string format, IFormatProvider provider)
        {
            if (IsEmpty) 
            {
                return "Empty"; 
            } 

            // Helper to get the numeric list separator for a given culture. 
            char separator = MS.Internal.TokenizerHelper.GetNumericListSeparator(provider);
            return String.Format(provider,
                                 "{1:" + format + "}{0}{2:" + format + "}{0}{3:" + format + "}{0}{4:" + format + "}{0}{5:" + format + "}{0}{6:" + format + "}",
                                 separator, 
                                 _x,
                                 _y, 
                                 _z, 
                                 _sizeX,
                                 _sizeY, 
                                 _sizeZ);
        }

 

        #endregion Internal Properties 
 
        //-----------------------------------------------------
        // 
        //  Dependency Properties
        //
        //------------------------------------------------------
 
        #region Dependency Properties
 
 

        #endregion Dependency Properties 

        //-----------------------------------------------------
        //
        //  Internal Fields 
        //
        //------------------------------------------------------ 
 
        #region Internal Fields
 

        internal double _x;
        internal double _y;
        internal double _z; 
        internal double _sizeX;
        internal double _sizeY; 
        internal double _sizeZ; 

 


        #endregion Internal Fields
 

 
        #region Constructors 

        //------------------------------------------------------ 
        //
        //  Constructors
        //
        //----------------------------------------------------- 

 
 

        #endregion Constructors 

    }
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
                        

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