SpotLight.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media3D / Generated / SpotLight.cs / 1305600 / SpotLight.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.PresentationCore;
using MS.Utility; 
using System; 
using System.Collections;
using System.Collections.Generic; 
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.Text; 
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters; 
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID; 
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop 
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
 
namespace System.Windows.Media.Media3D
{ 
 

 
    sealed partial class SpotLight : PointLightBase
    {
        //-----------------------------------------------------
        // 
        //  Public Methods
        // 
        //----------------------------------------------------- 

        #region Public Methods 

        /// 
        ///     Shadows inherited Clone() with a strongly typed
        ///     version for convenience. 
        /// 
        public new SpotLight Clone() 
        { 
            return (SpotLight)base.Clone();
        } 

        /// 
        ///     Shadows inherited CloneCurrentValue() with a strongly typed
        ///     version for convenience. 
        /// 
        public new SpotLight CloneCurrentValue() 
        { 
            return (SpotLight)base.CloneCurrentValue();
        } 



 
        #endregion Public Methods
 
        //------------------------------------------------------ 
        //
        //  Public Properties 
        //
        //-----------------------------------------------------

        private static void DirectionPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {
            SpotLight target = ((SpotLight) d); 
 

            target.PropertyChanged(DirectionProperty); 
        }
        private static void OuterConeAnglePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        {
            SpotLight target = ((SpotLight) d); 

 
            target.PropertyChanged(OuterConeAngleProperty); 
        }
        private static void InnerConeAnglePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {
            SpotLight target = ((SpotLight) d);

 
            target.PropertyChanged(InnerConeAngleProperty);
        } 
 

        #region Public Properties 

        /// 
        ///     Direction - Vector3D.  Default value is new Vector3D(0,0,-1).
        ///  
        public Vector3D Direction
        { 
            get 
            {
                return (Vector3D) GetValue(DirectionProperty); 
            }
            set
            {
                SetValueInternal(DirectionProperty, value); 
            }
        } 
 
        /// 
        ///     OuterConeAngle - double.  Default value is 90.0. 
        /// 
        public double OuterConeAngle
        {
            get 
            {
                return (double) GetValue(OuterConeAngleProperty); 
            } 
            set
            { 
                SetValueInternal(OuterConeAngleProperty, value);
            }
        }
 
        /// 
        ///     InnerConeAngle - double.  Default value is 180.0. 
        ///  
        public double InnerConeAngle
        { 
            get
            {
                return (double) GetValue(InnerConeAngleProperty);
            } 
            set
            { 
                SetValueInternal(InnerConeAngleProperty, value); 
            }
        } 

        #endregion Public Properties

        //------------------------------------------------------ 
        //
        //  Protected Methods 
        // 
        //------------------------------------------------------
 
        #region Protected Methods

        /// 
        /// Implementation of Freezable.CreateInstanceCore. 
        /// 
        /// The new Freezable. 
        protected override Freezable CreateInstanceCore() 
        {
            return new SpotLight(); 
        }


 
        #endregion ProtectedMethods
 
        //----------------------------------------------------- 
        //
        //  Internal Methods 
        //
        //------------------------------------------------------

        #region Internal Methods 

        ///  
        ///     Critical: This code calls into an unsafe code block 
        ///     TreatAsSafe: This code does not return any critical data.It is ok to expose
        ///     Channels are safe to call into and do not go cross domain and cross process 
        /// 
        [SecurityCritical,SecurityTreatAsSafe]
        internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
        { 
            // If we're told we can skip the channel check, then we must be on channel
            Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel)); 
 
            if (skipOnChannelCheck || _duceResource.IsOnChannel(channel))
            { 
                base.UpdateResource(channel, skipOnChannelCheck);

                // Read values of properties into local variables
                Transform3D vTransform = Transform; 

                // Obtain handles for properties that implement DUCE.IResource 
                DUCE.ResourceHandle hTransform; 
                if (vTransform == null ||
                    Object.ReferenceEquals(vTransform, Transform3D.Identity) 
                    )
                {
                    hTransform = DUCE.ResourceHandle.Null;
                } 
                else
                { 
                    hTransform = ((DUCE.IResource)vTransform).GetHandle(channel); 
                }
 
                // Obtain handles for animated properties
                DUCE.ResourceHandle hColorAnimations = GetAnimationResourceHandle(ColorProperty, channel);
                DUCE.ResourceHandle hPositionAnimations = GetAnimationResourceHandle(PositionProperty, channel);
                DUCE.ResourceHandle hRangeAnimations = GetAnimationResourceHandle(RangeProperty, channel); 
                DUCE.ResourceHandle hConstantAttenuationAnimations = GetAnimationResourceHandle(ConstantAttenuationProperty, channel);
                DUCE.ResourceHandle hLinearAttenuationAnimations = GetAnimationResourceHandle(LinearAttenuationProperty, channel); 
                DUCE.ResourceHandle hQuadraticAttenuationAnimations = GetAnimationResourceHandle(QuadraticAttenuationProperty, channel); 
                DUCE.ResourceHandle hDirectionAnimations = GetAnimationResourceHandle(DirectionProperty, channel);
                DUCE.ResourceHandle hOuterConeAngleAnimations = GetAnimationResourceHandle(OuterConeAngleProperty, channel); 
                DUCE.ResourceHandle hInnerConeAngleAnimations = GetAnimationResourceHandle(InnerConeAngleProperty, channel);

                // Pack & send command packet
                DUCE.MILCMD_SPOTLIGHT data; 
                unsafe
                { 
                    data.Type = MILCMD.MilCmdSpotLight; 
                    data.Handle = _duceResource.GetHandle(channel);
                    data.htransform = hTransform; 
                    if (hColorAnimations.IsNull)
                    {
                        data.color = CompositionResourceManager.ColorToMilColorF(Color);
                    } 
                    data.hColorAnimations = hColorAnimations;
                    if (hPositionAnimations.IsNull) 
                    { 
                        data.position = CompositionResourceManager.Point3DToMilPoint3F(Position);
                    } 
                    data.hPositionAnimations = hPositionAnimations;
                    if (hRangeAnimations.IsNull)
                    {
                        data.range = Range; 
                    }
                    data.hRangeAnimations = hRangeAnimations; 
                    if (hConstantAttenuationAnimations.IsNull) 
                    {
                        data.constantAttenuation = ConstantAttenuation; 
                    }
                    data.hConstantAttenuationAnimations = hConstantAttenuationAnimations;
                    if (hLinearAttenuationAnimations.IsNull)
                    { 
                        data.linearAttenuation = LinearAttenuation;
                    } 
                    data.hLinearAttenuationAnimations = hLinearAttenuationAnimations; 
                    if (hQuadraticAttenuationAnimations.IsNull)
                    { 
                        data.quadraticAttenuation = QuadraticAttenuation;
                    }
                    data.hQuadraticAttenuationAnimations = hQuadraticAttenuationAnimations;
                    if (hDirectionAnimations.IsNull) 
                    {
                        data.direction = CompositionResourceManager.Vector3DToMilPoint3F(Direction); 
                    } 
                    data.hDirectionAnimations = hDirectionAnimations;
                    if (hOuterConeAngleAnimations.IsNull) 
                    {
                        data.outerConeAngle = OuterConeAngle;
                    }
                    data.hOuterConeAngleAnimations = hOuterConeAngleAnimations; 
                    if (hInnerConeAngleAnimations.IsNull)
                    { 
                        data.innerConeAngle = InnerConeAngle; 
                    }
                    data.hInnerConeAngleAnimations = hInnerConeAngleAnimations; 

                    // Send packed command structure
                    channel.SendCommand(
                        (byte*)&data, 
                        sizeof(DUCE.MILCMD_SPOTLIGHT));
                } 
            } 
        }
        internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel) 
        {

                if (_duceResource.CreateOrAddRefOnChannel(this, channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_SPOTLIGHT))
                { 
                    Transform3D vTransform = Transform;
                    if (vTransform != null) ((DUCE.IResource)vTransform).AddRefOnChannel(channel); 
 
                    AddRefOnChannelAnimations(channel);
 

                    UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ );
                }
 
                return _duceResource.GetHandle(channel);
 
        } 
        internal override void ReleaseOnChannelCore(DUCE.Channel channel)
        { 

                Debug.Assert(_duceResource.IsOnChannel(channel));

                if (_duceResource.ReleaseOnChannel(channel)) 
                {
                    Transform3D vTransform = Transform; 
                    if (vTransform != null) ((DUCE.IResource)vTransform).ReleaseOnChannel(channel); 

                    ReleaseOnChannelAnimations(channel); 

                }

        } 
        internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel)
        { 
            // Note that we are in a lock here already. 
            return _duceResource.GetHandle(channel);
        } 
        internal override int GetChannelCountCore()
        {
            // must already be in composition lock here
            return _duceResource.GetChannelCount(); 
        }
        internal override DUCE.Channel GetChannelCore(int index) 
        { 
            // Note that we are in a lock here already.
            return _duceResource.GetChannel(index); 
        }


        #endregion Internal Methods 

        //----------------------------------------------------- 
        // 
        //  Internal Properties
        // 
        //-----------------------------------------------------

        #region Internal Properties
 

 
 

        #endregion Internal Properties 

        //-----------------------------------------------------
        //
        //  Dependency Properties 
        //
        //------------------------------------------------------ 
 
        #region Dependency Properties
 
        /// 
        ///     The DependencyProperty for the SpotLight.Direction property.
        /// 
        public static readonly DependencyProperty DirectionProperty; 
        /// 
        ///     The DependencyProperty for the SpotLight.OuterConeAngle property. 
        ///  
        public static readonly DependencyProperty OuterConeAngleProperty;
        ///  
        ///     The DependencyProperty for the SpotLight.InnerConeAngle property.
        /// 
        public static readonly DependencyProperty InnerConeAngleProperty;
 
        #endregion Dependency Properties
 
        //----------------------------------------------------- 
        //
        //  Internal Fields 
        //
        //------------------------------------------------------

        #region Internal Fields 

 
 
        internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource();
 
        internal static Vector3D s_Direction = new Vector3D(0,0,-1);
        internal const double c_OuterConeAngle = 90.0;
        internal const double c_InnerConeAngle = 180.0;
 
        #endregion Internal Fields
 
 

        #region Constructors 

        //------------------------------------------------------
        //
        //  Constructors 
        //
        //----------------------------------------------------- 
 
        static SpotLight()
        { 
            // We check our static default fields which are of type Freezable
            // to make sure that they are not mutable, otherwise we will throw
            // if these get touched by more than one thread in the lifetime
            // of your app.  (Windows OS Bug #947272) 
            //
 
 
            // Initializations
            Type typeofThis = typeof(SpotLight); 
            DirectionProperty =
                  RegisterProperty("Direction",
                                   typeof(Vector3D),
                                   typeofThis, 
                                   new Vector3D(0,0,-1),
                                   new PropertyChangedCallback(DirectionPropertyChanged), 
                                   null, 
                                   /* isIndependentlyAnimated  = */ true,
                                   /* coerceValueCallback */ null); 
            OuterConeAngleProperty =
                  RegisterProperty("OuterConeAngle",
                                   typeof(double),
                                   typeofThis, 
                                   90.0,
                                   new PropertyChangedCallback(OuterConeAnglePropertyChanged), 
                                   null, 
                                   /* isIndependentlyAnimated  = */ true,
                                   /* coerceValueCallback */ null); 
            InnerConeAngleProperty =
                  RegisterProperty("InnerConeAngle",
                                   typeof(double),
                                   typeofThis, 
                                   180.0,
                                   new PropertyChangedCallback(InnerConeAnglePropertyChanged), 
                                   null, 
                                   /* isIndependentlyAnimated  = */ true,
                                   /* coerceValueCallback */ null); 
        }


 
        #endregion Constructors
 
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
                        

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