DiffuseMaterial.cs source code in C# .NET

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Code:

/ DotNET / DotNET / 8.0 / untmp / WIN_WINDOWS / lh_tools_devdiv_wpf / Windows / wcp / Core / System / Windows / Media3D / Generated / DiffuseMaterial.cs / 2 / DiffuseMaterial.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see [....]/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.PresentationCore;
using MS.Utility; 
using System; 
using System.Collections;
using System.Collections.Generic; 
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.Text; 
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters; 
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID; 
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop 
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
 
namespace System.Windows.Media.Media3D
{ 
 

 
    sealed partial class DiffuseMaterial : Material
    {
        #region Constructors
 
        //-----------------------------------------------------
        // 
        //  Constructors 
        //
        //----------------------------------------------------- 

        static DiffuseMaterial()
        {
            // We check our static default fields which are of type Freezable 
            // to make sure that they are not mutable, otherwise we will throw
            // if these get touched by more than one thread in the lifetime 
            // of your app.  (Windows OS Bug #947272) 
            //
            Debug.Assert(s_Brush == null || s_Brush.IsFrozen, 
                "Detected context bound default value DiffuseMaterial.s_Brush (See OS Bug #947272).");

        }
 

 
        #endregion Constructors 

        //------------------------------------------------------ 
        //
        //  Public Methods
        //
        //----------------------------------------------------- 

        #region Public Methods 
 
        /// 
        ///     Shadows inherited Clone() with a strongly typed 
        ///     version for convenience.
        /// 
        public new DiffuseMaterial Clone()
        { 
            return (DiffuseMaterial)base.Clone();
        } 
 
        /// 
        ///     Shadows inherited CloneCurrentValue() with a strongly typed 
        ///     version for convenience.
        /// 
        public new DiffuseMaterial CloneCurrentValue()
        { 
            return (DiffuseMaterial)base.CloneCurrentValue();
        } 
 

 

        #endregion Public Methods

        //------------------------------------------------------ 
        //
        //  Public Properties 
        // 
        //------------------------------------------------------
 
        private static void ColorPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        {
            DiffuseMaterial target = ((DiffuseMaterial) d);
 

            target.PropertyChanged(ColorProperty); 
        } 
        private static void AmbientColorPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        { 
            DiffuseMaterial target = ((DiffuseMaterial) d);


            target.PropertyChanged(AmbientColorProperty); 
        }
        private static void BrushPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        { 

 

            if (e.IsASubPropertyChange)
            {
                return; 
            }
 
 
            DiffuseMaterial target = ((DiffuseMaterial) d);
 

            Brush oldV = (Brush) e.OldValue;
            Brush newV = (Brush) e.NewValue;
            System.Windows.Threading.Dispatcher dispatcher = target.Dispatcher; 

            if (dispatcher != null) 
            { 
                DUCE.IResource targetResource = (DUCE.IResource)target;
                using (CompositionEngineLock.Acquire()) 
                {
                    int channelCount = targetResource.GetChannelCount();

                    for (int channelIndex = 0; channelIndex < channelCount; channelIndex++) 
                    {
                        DUCE.Channel channel = targetResource.GetChannel(channelIndex); 
                        Debug.Assert(!channel.IsOutOfBandChannel); 
                        Debug.Assert(!targetResource.GetHandle(channel).IsNull);
                        target.ReleaseResource(oldV,channel); 
                        target.AddRefResource(newV,channel);
                    }
                }
            } 

            target.PropertyChanged(BrushProperty); 
        } 

 
        #region Public Properties

        /// 
        ///     Color - Color.  Default value is Colors.White. 
        /// 
        public Color Color 
        { 
            get
            { 
                return (Color) GetValue(ColorProperty);
            }
            set
            { 
                SetValueInternal(ColorProperty, value);
            } 
        } 

        ///  
        ///     AmbientColor - Color.  Default value is Colors.White.
        /// 
        public Color AmbientColor
        { 
            get
            { 
                return (Color) GetValue(AmbientColorProperty); 
            }
            set 
            {
                SetValueInternal(AmbientColorProperty, value);
            }
        } 

        ///  
        ///     Brush - Brush.  Default value is null. 
        /// 
        public Brush Brush 
        {
            get
            {
                return (Brush) GetValue(BrushProperty); 
            }
            set 
            { 
                SetValueInternal(BrushProperty, value);
            } 
        }

        #endregion Public Properties
 
        //-----------------------------------------------------
        // 
        //  Protected Methods 
        //
        //------------------------------------------------------ 

        #region Protected Methods

        ///  
        /// Implementation of Freezable.CreateInstanceCore.
        ///  
        /// The new Freezable. 
        protected override Freezable CreateInstanceCore()
        { 
            return new DiffuseMaterial();
        }

 

        #endregion ProtectedMethods 
 
        //-----------------------------------------------------
        // 
        //  Internal Methods
        //
        //-----------------------------------------------------
 
        #region Internal Methods
 
        ///  
        ///     Critical: This code calls into an unsafe code block
        ///     TreatAsSafe: This code does not return any critical data.It is ok to expose 
        ///     Channels are safe to call into and do not go cross domain and cross process
        /// 
        [SecurityCritical,SecurityTreatAsSafe]
        internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck) 
        {
            // If we're told we can skip the channel check, then we must be on channel 
            Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel)); 

            if (skipOnChannelCheck || _duceResource.IsOnChannel(channel)) 
            {
                base.UpdateResource(channel, skipOnChannelCheck);

                // Read values of properties into local variables 
                Brush vBrush = Brush;
 
                // Obtain handles for properties that implement DUCE.IResource 
                DUCE.ResourceHandle hBrush = vBrush != null ? ((DUCE.IResource)vBrush).GetHandle(channel) : DUCE.ResourceHandle.Null;
 
                // Pack & send command packet
                DUCE.MILCMD_DIFFUSEMATERIAL data;
                unsafe
                { 
                    data.Type = MILCMD.MilCmdDiffuseMaterial;
                    data.Handle = _duceResource.GetHandle(channel); 
                    data.color = CompositionResourceManager.ColorToMIL_COLORF(Color); 
                    data.ambientColor = CompositionResourceManager.ColorToMIL_COLORF(AmbientColor);
                    data.hbrush = hBrush; 

                    // Send packed command structure
                    channel.SendCommand(
                        (byte*)&data, 
                        sizeof(DUCE.MILCMD_DIFFUSEMATERIAL));
                } 
            } 
        }
        internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel) 
        {

                if (_duceResource.CreateOrAddRefOnChannel(channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_DIFFUSEMATERIAL))
                { 
                    Brush vBrush = Brush;
                    if (vBrush != null) ((DUCE.IResource)vBrush).AddRefOnChannel(channel); 
 
                    AddRefOnChannelAnimations(channel);
 

                    UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ );
                }
 
                return _duceResource.GetHandle(channel);
 
        } 
        internal override void ReleaseOnChannelCore(DUCE.Channel channel)
        { 

                Debug.Assert(_duceResource.IsOnChannel(channel));

                if (_duceResource.ReleaseOnChannel(channel)) 
                {
                    Brush vBrush = Brush; 
                    if (vBrush != null) ((DUCE.IResource)vBrush).ReleaseOnChannel(channel); 

                    ReleaseOnChannelAnimations(channel); 

                }

        } 
        internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel)
        { 
            // Note that we are in a lock here already. 
            return _duceResource.GetHandle(channel);
        } 
        internal override int GetChannelCountCore()
        {
            // must already be in composition lock here
            return _duceResource.GetChannelCount(); 
        }
        internal override DUCE.Channel GetChannelCore(int index) 
        { 
            // Note that we are in a lock here already.
            return _duceResource.GetChannel(index); 
        }


        #endregion Internal Methods 

        //----------------------------------------------------- 
        // 
        //  Internal Properties
        // 
        //------------------------------------------------------

        #region Internal Properties
 
        //
        //  This property finds the correct initial size for the _effectiveValues store on the 
        //  current DependencyObject as a performance optimization 
        //
        //  This includes: 
        //    Brush
        //
        internal override int EffectiveValuesInitialSize
        { 
            get
            { 
                return 1; 
            }
        } 



        #endregion Internal Properties 

        //----------------------------------------------------- 
        // 
        //  Dependency Properties
        // 
        //------------------------------------------------------

        #region Dependency Properties
 
        /// 
        ///     The DependencyProperty for the DiffuseMaterial.Color property. 
        ///  
        public static readonly DependencyProperty ColorProperty
            = RegisterProperty("Color", 
                               typeof(Color),
                               typeof(DiffuseMaterial),
                               Colors.White,
                               new PropertyChangedCallback(ColorPropertyChanged), 
                               null,
                               /* isIndependentlyAnimated  = */ false, 
                               /* coerceValueCallback */ null); 
        /// 
        ///     The DependencyProperty for the DiffuseMaterial.AmbientColor property. 
        /// 
        public static readonly DependencyProperty AmbientColorProperty
            = RegisterProperty("AmbientColor",
                               typeof(Color), 
                               typeof(DiffuseMaterial),
                               Colors.White, 
                               new PropertyChangedCallback(AmbientColorPropertyChanged), 
                               null,
                               /* isIndependentlyAnimated  = */ false, 
                               /* coerceValueCallback */ null);
        /// 
        ///     The DependencyProperty for the DiffuseMaterial.Brush property.
        ///  
        public static readonly DependencyProperty BrushProperty
            = RegisterProperty("Brush", 
                               typeof(Brush), 
                               typeof(DiffuseMaterial),
                               null, 
                               new PropertyChangedCallback(BrushPropertyChanged),
                               null,
                               /* isIndependentlyAnimated  = */ false,
                               /* coerceValueCallback */ null); 

        #endregion Dependency Properties 
 
        //------------------------------------------------------
        // 
        //  Internal Fields
        //
        //-----------------------------------------------------
 
        #region Internal Fields
 
 

        internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource(); 

        internal static Color s_Color = Colors.White;
        internal static Color s_AmbientColor = Colors.White;
        internal static Brush s_Brush = null; 

        #endregion Internal Fields 
 

    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
                        

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