GeneralTransform3DCollection.cs source code in C# .NET

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/ DotNET / DotNET / 8.0 / untmp / WIN_WINDOWS / lh_tools_devdiv_wpf / Windows / wcp / Core / System / Windows / Media3D / Generated / GeneralTransform3DCollection.cs / 2 / GeneralTransform3DCollection.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see [....]/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.PresentationCore;
using MS.Utility; 
using System; 
using System.Collections;
using System.Collections.Generic; 
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.Text; 
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters; 
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID; 
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop 
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
 
namespace System.Windows.Media.Media3D
{ 
    ///  
    /// A collection of GeneralTransform3D objects.
    ///  


    public sealed partial class GeneralTransform3DCollection : Animatable, IList, IList
    { 
        #region Constructors
 
        //----------------------------------------------------- 
        //
        //  Constructors 
        //
        //-----------------------------------------------------

 
        /// 
        /// Initializes a new instance that is empty. 
        ///  
        public GeneralTransform3DCollection()
        { 
            _collection = new FrugalStructList();
        }

        ///  
        /// Initializes a new instance that is empty and has the specified initial capacity.
        ///  
        ///  int - The number of elements that the new list is initially capable of storing.  
        public GeneralTransform3DCollection(int capacity)
        { 
            _collection = new FrugalStructList(capacity);
        }

        ///  
        /// Creates a GeneralTransform3DCollection with all of the same elements as collection
        ///  
        public GeneralTransform3DCollection(IEnumerable collection) 
        {
            // The WritePreamble and WritePostscript aren't technically necessary 
            // in the constructor as of 1/20/05 but they are put here in case
            // their behavior changes at a later date

            WritePreamble(); 

            if (collection != null) 
            { 
                bool needsItemValidation = true;
                ICollection icollectionOfT = collection as ICollection; 

                if (icollectionOfT != null)
                {
                    _collection = new FrugalStructList(icollectionOfT); 
                }
                else 
                { 
                    ICollection icollection = collection as ICollection;
 
                    if (icollection != null) // an IC but not and IC
                    {
                        _collection = new FrugalStructList(icollection);
                    } 
                    else // not a IC or IC so fall back to the slower Add
                    { 
                        _collection = new FrugalStructList(); 

                        foreach (GeneralTransform3D item in collection) 
                        {
                            if (item == null)
                            {
                                throw new System.ArgumentException(SR.Get(SRID.Collection_NoNull)); 
                            }
                            GeneralTransform3D newValue = item; 
                            OnFreezablePropertyChanged(/* oldValue = */ null, newValue); 
                            _collection.Add(newValue);
 
                        }

                        needsItemValidation = false;
                    } 
                }
 
                if (needsItemValidation) 
                {
                    foreach (GeneralTransform3D item in collection) 
                    {
                        if (item == null)
                        {
                            throw new System.ArgumentException(SR.Get(SRID.Collection_NoNull)); 
                        }
                        OnFreezablePropertyChanged(/* oldValue = */ null, item); 
 
                    }
                } 


                WritePostscript();
            } 
            else
            { 
                throw new ArgumentNullException("collection"); 
            }
        } 

        #endregion Constructors

        //------------------------------------------------------ 
        //
        //  Public Methods 
        // 
        //-----------------------------------------------------
 
        #region Public Methods

        /// 
        ///     Shadows inherited Clone() with a strongly typed 
        ///     version for convenience.
        ///  
        public new GeneralTransform3DCollection Clone() 
        {
            return (GeneralTransform3DCollection)base.Clone(); 
        }

        /// 
        ///     Shadows inherited CloneCurrentValue() with a strongly typed 
        ///     version for convenience.
        ///  
        public new GeneralTransform3DCollection CloneCurrentValue() 
        {
            return (GeneralTransform3DCollection)base.CloneCurrentValue(); 
        }


 

        #endregion Public Methods 
 
        //------------------------------------------------------
        // 
        //  Public Properties
        //
        //------------------------------------------------------
 

        #region IList 
 
        /// 
        ///     Adds "value" to the list 
        /// 
        public void Add(GeneralTransform3D value)
        {
            AddHelper(value); 
        }
 
        ///  
        ///     Removes all elements from the list
        ///  
        public void Clear()
        {
            WritePreamble();
 
            for (int i = _collection.Count - 1; i >= 0; i--)
            { 
                OnFreezablePropertyChanged(/* oldValue = */ _collection[i], /* newValue = */ null); 
            }
 
            _collection.Clear();

            Debug.Assert(_collection.Count == 0);
 
            ++_version;
            WritePostscript(); 
        } 

        ///  
        ///     Determines if the list contains "value"
        /// 
        public bool Contains(GeneralTransform3D value)
        { 
            ReadPreamble();
 
            return _collection.Contains(value); 
        }
 
        /// 
        ///     Returns the index of "value" in the list
        /// 
        public int IndexOf(GeneralTransform3D value) 
        {
            ReadPreamble(); 
 
            return _collection.IndexOf(value);
        } 

        /// 
        ///     Inserts "value" into the list at the specified position
        ///  
        public void Insert(int index, GeneralTransform3D value)
        { 
            if (value == null) 
            {
                throw new System.ArgumentException(SR.Get(SRID.Collection_NoNull)); 
            }

            WritePreamble();
 
            OnFreezablePropertyChanged(/* oldValue = */ null, /* newValue = */ value);
 
            _collection.Insert(index, value); 

 

            ++_version;
            WritePostscript();
        } 

        ///  
        ///     Removes "value" from the list 
        /// 
        public bool Remove(GeneralTransform3D value) 
        {
            WritePreamble();

            // By design collections "succeed silently" if you attempt to remove an item 
            // not in the collection.  Therefore we need to first verify the old value exists
            // before calling OnFreezablePropertyChanged.  Since we already need to locate 
            // the item in the collection we keep the index and use RemoveAt(...) to do 
            // the work.  (Windows OS #1016178)
 
            // We use the public IndexOf to guard our UIContext since OnFreezablePropertyChanged
            // is only called conditionally.  IList.IndexOf returns -1 if the value is not found.
            int index = IndexOf(value);
 
            if (index >= 0)
            { 
                GeneralTransform3D oldValue = _collection[index]; 

                OnFreezablePropertyChanged(oldValue, null); 

                _collection.RemoveAt(index);

 

 
                ++_version; 
                WritePostscript();
 
                return true;
            }

            // Collection_Remove returns true, calls WritePostscript, 
            // increments version, and does UpdateResource if it succeeds
 
            return false; 
        }
 
        /// 
        ///     Removes the element at the specified index
        /// 
        public void RemoveAt(int index) 
        {
            RemoveAtWithoutFiringPublicEvents(index); 
 
            // RemoveAtWithoutFiringPublicEvents incremented the version
 
            WritePostscript();
        }

 
        /// 
        ///     Removes the element at the specified index without firing 
        ///     the public Changed event. 
        ///     The caller - typically a public method - is responsible for calling
        ///     WritePostscript if appropriate. 
        /// 
        internal void RemoveAtWithoutFiringPublicEvents(int index)
        {
            WritePreamble(); 

            GeneralTransform3D oldValue = _collection[ index ]; 
 
            OnFreezablePropertyChanged(oldValue, null);
 
            _collection.RemoveAt(index);


 

            ++_version; 
 
            // No WritePostScript to avoid firing the Changed event.
        } 


        /// 
        ///     Indexer for the collection 
        /// 
        public GeneralTransform3D this[int index] 
        { 
            get
            { 
                ReadPreamble();

                return _collection[index];
            } 
            set
            { 
                if (value == null) 
                {
                    throw new System.ArgumentException(SR.Get(SRID.Collection_NoNull)); 
                }

                WritePreamble();
 
                if (!Object.ReferenceEquals(_collection[ index ], value))
                { 
 
                    GeneralTransform3D oldValue = _collection[ index ];
                    OnFreezablePropertyChanged(oldValue, value); 

                    _collection[ index ] = value;

 
                }
 
 
                ++_version;
                WritePostscript(); 
            }
        }

        #endregion 

        #region ICollection 
 
        /// 
        ///     The number of elements contained in the collection. 
        /// 
        public int Count
        {
            get 
            {
                ReadPreamble(); 
 
                return _collection.Count;
            } 
        }

        /// 
        ///     Copies the elements of the collection into "array" starting at "index" 
        /// 
        public void CopyTo(GeneralTransform3D[] array, int index) 
        { 
            ReadPreamble();
 
            if (array == null)
            {
                throw new ArgumentNullException("array");
            } 

            // This will not throw in the case that we are copying 
            // from an empty collection.  This is consistent with the 
            // BCL Collection implementations. (Windows 1587365)
            if (index < 0  || (index + _collection.Count) > array.Length) 
            {
                throw new ArgumentOutOfRangeException("index");
            }
 
            _collection.CopyTo(array, index);
        } 
 
        bool ICollection.IsReadOnly
        { 
            get
            {
                ReadPreamble();
 
                return IsFrozen;
            } 
        } 

        #endregion 

        #region IEnumerable

        ///  
        /// Returns an enumerator for the collection
        ///  
        public Enumerator GetEnumerator() 
        {
            ReadPreamble(); 

            return new Enumerator(this);
        }
 
        IEnumerator IEnumerable.GetEnumerator()
        { 
            return this.GetEnumerator(); 
        }
 
        #endregion

        #region IList
 
        bool IList.IsReadOnly
        { 
            get 
            {
                return ((ICollection)this).IsReadOnly; 
            }
        }

        bool IList.IsFixedSize 
        {
            get 
            { 
                ReadPreamble();
 
                return IsFrozen;
            }
        }
 
        object IList.this[int index]
        { 
            get 
            {
                return this[index]; 
            }
            set
            {
                // Forwards to typed implementation 
                this[index] = Cast(value);
            } 
        } 

        int IList.Add(object value) 
        {
            // Forward to typed helper
            return AddHelper(Cast(value));
        } 

        bool IList.Contains(object value) 
        { 
            return Contains(value as GeneralTransform3D);
        } 

        int IList.IndexOf(object value)
        {
            return IndexOf(value as GeneralTransform3D); 
        }
 
        void IList.Insert(int index, object value) 
        {
            // Forward to IList Insert 
            Insert(index, Cast(value));
        }

        void IList.Remove(object value) 
        {
            Remove(value as GeneralTransform3D); 
        } 

        #endregion 

        #region ICollection

        void ICollection.CopyTo(Array array, int index) 
        {
            ReadPreamble(); 
 
            if (array == null)
            { 
                throw new ArgumentNullException("array");
            }

            // This will not throw in the case that we are copying 
            // from an empty collection.  This is consistent with the
            // BCL Collection implementations. (Windows 1587365) 
            if (index < 0  || (index + _collection.Count) > array.Length) 
            {
                throw new ArgumentOutOfRangeException("index"); 
            }

            if (array.Rank != 1)
            { 
                throw new ArgumentException(SR.Get(SRID.Collection_BadRank));
            } 
 
            // Elsewhere in the collection we throw an AE when the type is
            // bad so we do it here as well to be consistent 
            try
            {
                int count = _collection.Count;
                for (int i = 0; i < count; i++) 
                {
                    array.SetValue(_collection[i], index + i); 
                } 
            }
            catch (InvalidCastException e) 
            {
                throw new ArgumentException(SR.Get(SRID.Collection_BadDestArray, this.GetType().Name), e);
            }
        } 

        bool ICollection.IsSynchronized 
        { 
            get
            { 
                ReadPreamble();

                return IsFrozen || Dispatcher != null;
            } 
        }
 
        object ICollection.SyncRoot 
        {
            get 
            {
                ReadPreamble();
                return this;
            } 
        }
        #endregion 
 
        #region IEnumerable
 
        IEnumerator IEnumerable.GetEnumerator()
        {
            return this.GetEnumerator();
        } 

        #endregion 
 
        #region Internal Helpers
 
        /// 
        /// A frozen empty GeneralTransform3DCollection.
        /// 
        internal static GeneralTransform3DCollection Empty 
        {
            get 
            { 
                if (s_empty == null)
                { 
                    GeneralTransform3DCollection collection = new GeneralTransform3DCollection();
                    collection.Freeze();
                    s_empty = collection;
                } 

                return s_empty; 
            } 
        }
 
        /// 
        /// Helper to return read only access.
        /// 
        internal GeneralTransform3D Internal_GetItem(int i) 
        {
            return _collection[i]; 
        } 

        ///  
        ///     Freezable collections need to notify their contained Freezables
        ///     about the change in the InheritanceContext
        /// 
        internal override void OnInheritanceContextChangedCore(EventArgs args) 
        {
            base.OnInheritanceContextChangedCore(args); 
 
            for (int i=0; i.Add does not. This
        // is called by both Adds and IList's just ignores the
        // integer
        private int AddHelper(GeneralTransform3D value) 
        {
            int index = AddWithoutFiringPublicEvents(value); 
 
            // AddAtWithoutFiringPublicEvents incremented the version
 
            WritePostscript();

            return index;
        } 

        internal int AddWithoutFiringPublicEvents(GeneralTransform3D value) 
        { 
            int index = -1;
 
            if (value == null)
            {
                throw new System.ArgumentException(SR.Get(SRID.Collection_NoNull));
            } 
            WritePreamble();
            GeneralTransform3D newValue = value; 
            OnFreezablePropertyChanged(/* oldValue = */ null, newValue); 
            index = _collection.Add(newValue);
 


            ++_version;
 
            // No WritePostScript to avoid firing the Changed event.
 
            return index; 
        }
 


        #endregion Private Helpers
 
        private static GeneralTransform3DCollection s_empty;
 
 
        #region Public Properties
 


        #endregion Public Properties
 
        //-----------------------------------------------------
        // 
        //  Protected Methods 
        //
        //------------------------------------------------------ 

        #region Protected Methods

        ///  
        /// Implementation of Freezable.CreateInstanceCore.
        ///  
        /// The new Freezable. 
        protected override Freezable CreateInstanceCore()
        { 
            return new GeneralTransform3DCollection();
        }
        /// 
        /// Implementation of Freezable.CloneCore() 
        /// 
        protected override void CloneCore(Freezable source) 
        { 
            GeneralTransform3DCollection sourceGeneralTransform3DCollection = (GeneralTransform3DCollection) source;
 
            base.CloneCore(source);

            int count = sourceGeneralTransform3DCollection._collection.Count;
 
            _collection = new FrugalStructList(count);
 
            for (int i = 0; i < count; i++) 
            {
                GeneralTransform3D newValue = (GeneralTransform3D) sourceGeneralTransform3DCollection._collection[i].Clone(); 
                OnFreezablePropertyChanged(/* oldValue = */ null, newValue);
                _collection.Add(newValue);

            } 

        } 
        ///  
        /// Implementation of Freezable.CloneCurrentValueCore()
        ///  
        protected override void CloneCurrentValueCore(Freezable source)
        {
            GeneralTransform3DCollection sourceGeneralTransform3DCollection = (GeneralTransform3DCollection) source;
 
            base.CloneCurrentValueCore(source);
 
            int count = sourceGeneralTransform3DCollection._collection.Count; 

            _collection = new FrugalStructList(count); 

            for (int i = 0; i < count; i++)
            {
                GeneralTransform3D newValue = (GeneralTransform3D) sourceGeneralTransform3DCollection._collection[i].CloneCurrentValue(); 
                OnFreezablePropertyChanged(/* oldValue = */ null, newValue);
                _collection.Add(newValue); 
 
            }
 
        }
        /// 
        /// Implementation of Freezable.GetAsFrozenCore()
        ///  
        protected override void GetAsFrozenCore(Freezable source)
        { 
            GeneralTransform3DCollection sourceGeneralTransform3DCollection = (GeneralTransform3DCollection) source; 

            base.GetAsFrozenCore(source); 

            int count = sourceGeneralTransform3DCollection._collection.Count;

            _collection = new FrugalStructList(count); 

            for (int i = 0; i < count; i++) 
            { 
                GeneralTransform3D newValue = (GeneralTransform3D) sourceGeneralTransform3DCollection._collection[i].GetAsFrozen();
                OnFreezablePropertyChanged(/* oldValue = */ null, newValue); 
                _collection.Add(newValue);

            }
 
        }
        ///  
        /// Implementation of Freezable.GetCurrentValueAsFrozenCore() 
        /// 
        protected override void GetCurrentValueAsFrozenCore(Freezable source) 
        {
            GeneralTransform3DCollection sourceGeneralTransform3DCollection = (GeneralTransform3DCollection) source;

            base.GetCurrentValueAsFrozenCore(source); 

            int count = sourceGeneralTransform3DCollection._collection.Count; 
 
            _collection = new FrugalStructList(count);
 
            for (int i = 0; i < count; i++)
            {
                GeneralTransform3D newValue = (GeneralTransform3D) sourceGeneralTransform3DCollection._collection[i].GetCurrentValueAsFrozen();
                OnFreezablePropertyChanged(/* oldValue = */ null, newValue); 
                _collection.Add(newValue);
 
            } 

        } 
        /// 
        /// Implementation of Freezable.FreezeCore.
        /// 
        protected override bool FreezeCore(bool isChecking) 
        {
            bool canFreeze = base.FreezeCore(isChecking); 
 
            int count = _collection.Count;
            for (int i = 0; i < count && canFreeze; i++) 
            {
                canFreeze &= Freezable.Freeze(_collection[i], isChecking);
            }
 
            return canFreeze;
        } 
 
        #endregion ProtectedMethods
 
        //-----------------------------------------------------
        //
        //  Internal Methods
        // 
        //-----------------------------------------------------
 
        #region Internal Methods 

 



 

 
 
        #endregion Internal Methods
 
        //-----------------------------------------------------
        //
        //  Internal Properties
        // 
        //------------------------------------------------------
 
        #region Internal Properties 

 



        #endregion Internal Properties 

        //----------------------------------------------------- 
        // 
        //  Dependency Properties
        // 
        //------------------------------------------------------

        #region Dependency Properties
 

 
        #endregion Dependency Properties 

        //------------------------------------------------------ 
        //
        //  Internal Fields
        //
        //----------------------------------------------------- 

        #region Internal Fields 
 

 

        internal FrugalStructList _collection;
        internal uint _version = 0;
 

        #endregion Internal Fields 
 
        #region Enumerator
        ///  
        /// Enumerates the items in a GeneralTransform3DCollection
        /// 
        public struct Enumerator : IEnumerator, IEnumerator
        { 
            #region Constructor
 
            internal Enumerator(GeneralTransform3DCollection list) 
            {
                Debug.Assert(list != null, "list may not be null."); 

                _list = list;
                _version = list._version;
                _index = -1; 
                _current = default(GeneralTransform3D);
            } 
 
            #endregion
 
            #region Methods

            void IDisposable.Dispose()
            { 

            } 
 
            /// 
            /// Advances the enumerator to the next element of the collection. 
            /// 
            /// 
            /// true if the enumerator was successfully advanced to the next element,
            /// false if the enumerator has passed the end of the collection. 
            /// 
            public bool MoveNext() 
            { 
                _list.ReadPreamble();
 
                if (_version == _list._version)
                {
                    if (_index > -2 && _index < _list._collection.Count - 1)
                    { 
                        _current = _list._collection[++_index];
                        return true; 
                    } 
                    else
                    { 
                        _index = -2; // -2 indicates "past the end"
                        return false;
                    }
                } 
                else
                { 
                    throw new InvalidOperationException(SR.Get(SRID.Enumerator_CollectionChanged)); 
                }
            } 

            /// 
            /// Sets the enumerator to its initial position, which is before the
            /// first element in the collection. 
            /// 
            public void Reset() 
            { 
                _list.ReadPreamble();
 
                if (_version == _list._version)
                {
                    _index = -1;
                } 
                else
                { 
                    throw new InvalidOperationException(SR.Get(SRID.Enumerator_CollectionChanged)); 
                }
            } 

            #endregion

            #region Properties 

            object IEnumerator.Current 
            { 
                get
                { 
                    return this.Current;
                }
            }
 
            /// 
            /// Current element 
            /// 
            /// The behavior of IEnumerable<T>.Current is undefined
            /// before the first MoveNext and after we have walked 
            /// off the end of the list. However, the IEnumerable.Current
            /// contract requires that we throw exceptions
            /// 
            public GeneralTransform3D Current 
            {
                get 
                { 
                    if (_index > -1)
                    { 
                        return _current;
                    }
                    else if (_index == -1)
                    { 
                        throw new InvalidOperationException(SR.Get(SRID.Enumerator_NotStarted));
                    } 
                    else 
                    {
                        Debug.Assert(_index == -2, "expected -2, got " + _index + "\n"); 
                        throw new InvalidOperationException(SR.Get(SRID.Enumerator_ReachedEnd));
                    }
                }
            } 

            #endregion 
 
            #region Data
            private GeneralTransform3D _current; 
            private GeneralTransform3DCollection _list;
            private uint _version;
            private int _index;
            #endregion 
        }
        #endregion 
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
                        

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