Model3D.cs source code in C# .NET

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/ DotNET / DotNET / 8.0 / untmp / WIN_WINDOWS / lh_tools_devdiv_wpf / Windows / wcp / Core / System / Windows / Media3D / Generated / Model3D.cs / 2 / Model3D.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see [....]/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.PresentationCore;
using MS.Utility; 
using System; 
using System.Collections;
using System.Collections.Generic; 
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.Text; 
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters; 
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID; 
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop 
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
 
namespace System.Windows.Media.Media3D
{ 
 

 
    abstract partial class Model3D : Animatable, IFormattable, DUCE.IResource
    {
        #region Constructors
 
        //-----------------------------------------------------
        // 
        //  Constructors 
        //
        //----------------------------------------------------- 

        static Model3D()
        {
            // We check our static default fields which are of type Freezable 
            // to make sure that they are not mutable, otherwise we will throw
            // if these get touched by more than one thread in the lifetime 
            // of your app.  (Windows OS Bug #947272) 
            //
            Debug.Assert(s_Transform == null || s_Transform.IsFrozen, 
                "Detected context bound default value Model3D.s_Transform (See OS Bug #947272).");

        }
 

 
        #endregion Constructors 

        //------------------------------------------------------ 
        //
        //  Public Methods
        //
        //----------------------------------------------------- 

        #region Public Methods 
 
        /// 
        ///     Shadows inherited Clone() with a strongly typed 
        ///     version for convenience.
        /// 
        public new Model3D Clone()
        { 
            return (Model3D)base.Clone();
        } 
 
        /// 
        ///     Shadows inherited CloneCurrentValue() with a strongly typed 
        ///     version for convenience.
        /// 
        public new Model3D CloneCurrentValue()
        { 
            return (Model3D)base.CloneCurrentValue();
        } 
 

 

        #endregion Public Methods

        //------------------------------------------------------ 
        //
        //  Public Properties 
        // 
        //------------------------------------------------------
 
        private static void TransformPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        {

 

            if (e.IsASubPropertyChange) 
            { 
                return;
            } 


            Model3D target = ((Model3D) d);
 

            Transform3D oldV = (Transform3D) e.OldValue; 
            Transform3D newV = (Transform3D) e.NewValue; 
            System.Windows.Threading.Dispatcher dispatcher = target.Dispatcher;
 
            if (dispatcher != null)
            {
                DUCE.IResource targetResource = (DUCE.IResource)target;
                using (CompositionEngineLock.Acquire()) 
                {
                    int channelCount = targetResource.GetChannelCount(); 
 
                    for (int channelIndex = 0; channelIndex < channelCount; channelIndex++)
                    { 
                        DUCE.Channel channel = targetResource.GetChannel(channelIndex);
                        Debug.Assert(!channel.IsOutOfBandChannel);
                        Debug.Assert(!targetResource.GetHandle(channel).IsNull);
                        target.ReleaseResource(oldV,channel); 
                        target.AddRefResource(newV,channel);
                    } 
                } 
            }
 
            target.PropertyChanged(TransformProperty);
        }

 
        #region Public Properties
 
        ///  
        ///     Transform - Transform3D.  Default value is Transform3D.Identity.
        ///  
        public Transform3D Transform
        {
            get
            { 
                return (Transform3D) GetValue(TransformProperty);
            } 
            set 
            {
                SetValueInternal(TransformProperty, value); 
            }
        }

        #endregion Public Properties 

        //----------------------------------------------------- 
        // 
        //  Protected Methods
        // 
        //------------------------------------------------------

        #region Protected Methods
 

 
 

        #endregion ProtectedMethods 

        //-----------------------------------------------------
        //
        //  Internal Methods 
        //
        //----------------------------------------------------- 
 
        #region Internal Methods
 

        internal abstract DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel);

        ///  
        /// AddRefOnChannel
        ///  
        DUCE.ResourceHandle DUCE.IResource.AddRefOnChannel(DUCE.Channel channel) 
        {
            // Reconsider the need for this lock when removing the MultiChannelResource. 
            using (CompositionEngineLock.Acquire())
            {
                return AddRefOnChannelCore(channel);
            } 
        }
        internal abstract void ReleaseOnChannelCore(DUCE.Channel channel); 
 
        /// 
        /// ReleaseOnChannel 
        /// 
        void DUCE.IResource.ReleaseOnChannel(DUCE.Channel channel)
        {
            // Reconsider the need for this lock when removing the MultiChannelResource. 
            using (CompositionEngineLock.Acquire())
            { 
                ReleaseOnChannelCore(channel); 
            }
        } 
        internal abstract DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel);

        /// 
        /// GetHandle 
        /// 
        DUCE.ResourceHandle DUCE.IResource.GetHandle(DUCE.Channel channel) 
        { 
            DUCE.ResourceHandle handle;
 
            using (CompositionEngineLock.Acquire())
            {
                handle = GetHandleCore(channel);
            } 

            return handle; 
        } 
        internal abstract int GetChannelCountCore();
 
        /// 
        /// GetChannelCount
        /// 
        int DUCE.IResource.GetChannelCount() 
        {
            // must already be in composition lock here 
            return GetChannelCountCore(); 
        }
        internal abstract DUCE.Channel GetChannelCore(int index); 

        /// 
        /// GetChannel
        ///  
        DUCE.Channel DUCE.IResource.GetChannel(int index)
        { 
            // must already be in composition lock here 
            return GetChannelCore(index);
        } 


        #endregion Internal Methods
 
        //-----------------------------------------------------
        // 
        //  Internal Properties 
        //
        //------------------------------------------------------ 

        #region Internal Properties

 
        /// 
        /// Creates a string representation of this object based on the current culture. 
        ///  
        /// 
        /// A string representation of this object. 
        /// 
        public override string ToString()
        {
            ReadPreamble(); 
            // Delegate to the internal method which implements all ToString calls.
            return ConvertToString(null /* format string */, null /* format provider */); 
        } 

        ///  
        /// Creates a string representation of this object based on the IFormatProvider
        /// passed in.  If the provider is null, the CurrentCulture is used.
        /// 
        ///  
        /// A string representation of this object.
        ///  
        public string ToString(IFormatProvider provider) 
        {
            ReadPreamble(); 
            // Delegate to the internal method which implements all ToString calls.
            return ConvertToString(null /* format string */, provider);
        }
 
        /// 
        /// Creates a string representation of this object based on the format string 
        /// and IFormatProvider passed in. 
        /// If the provider is null, the CurrentCulture is used.
        /// See the documentation for IFormattable for more information. 
        /// 
        /// 
        /// A string representation of this object.
        ///  
        string IFormattable.ToString(string format, IFormatProvider provider)
        { 
            ReadPreamble(); 
            // Delegate to the internal method which implements all ToString calls.
            return ConvertToString(format, provider); 
        }

        /// 
        /// Creates a string representation of this object based on the format string 
        /// and IFormatProvider passed in.
        /// If the provider is null, the CurrentCulture is used. 
        /// See the documentation for IFormattable for more information. 
        /// 
        ///  
        /// A string representation of this object.
        /// 
        internal virtual string ConvertToString(string format, IFormatProvider provider)
        { 
            return base.ToString();
        } 
 

        #endregion Internal Properties 

        //-----------------------------------------------------
        //
        //  Dependency Properties 
        //
        //------------------------------------------------------ 
 
        #region Dependency Properties
 
        /// 
        ///     The DependencyProperty for the Model3D.Transform property.
        /// 
        public static readonly DependencyProperty TransformProperty 
            = RegisterProperty("Transform",
                               typeof(Transform3D), 
                               typeof(Model3D), 
                               Transform3D.Identity,
                               new PropertyChangedCallback(TransformPropertyChanged), 
                               null,
                               /* isIndependentlyAnimated  = */ false,
                               /* coerceValueCallback */ null);
 
        #endregion Dependency Properties
 
        //------------------------------------------------------ 
        //
        //  Internal Fields 
        //
        //-----------------------------------------------------

        #region Internal Fields 

 
 

 
        internal static Transform3D s_Transform = Transform3D.Identity;

        #endregion Internal Fields
 

    } 
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
                        

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