Size3D.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ DotNET / DotNET / 8.0 / untmp / WIN_WINDOWS / lh_tools_devdiv_wpf / Windows / wcp / Core / System / Windows / Media3D / Generated / Size3D.cs / 1 / Size3D.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see [....]/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.PresentationCore;
using MS.Utility; 
using System; 
using System.Collections;
using System.Collections.Generic; 
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.Text; 
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters; 
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID; 
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop 
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
 
namespace System.Windows.Media.Media3D
{ 
 

    [Serializable] 
    [TypeConverter(typeof(Size3DConverter))]
    [ValueSerializer(typeof(Size3DValueSerializer))] // Used by MarkupWriter
    partial struct Size3D : IFormattable
    { 
        #region Constructors
 
        //----------------------------------------------------- 
        //
        //  Constructors 
        //
        //-----------------------------------------------------

 

 
        #endregion Constructors 

        //------------------------------------------------------ 
        //
        //  Public Methods
        //
        //----------------------------------------------------- 

        #region Public Methods 
 

 

        /// 
        /// Compares two Size3D instances for exact equality.
        /// Note that double values can acquire error when operated upon, such that 
        /// an exact comparison between two values which are logically equal may fail.
        /// Furthermore, using this equality operator, Double.NaN is not equal to itself. 
        ///  
        /// 
        /// bool - true if the two Size3D instances are exactly equal, false otherwise 
        /// 
        /// The first Size3D to compare
        /// The second Size3D to compare
        public static bool operator == (Size3D size1, Size3D size2) 
        {
            return size1.X == size2.X && 
                   size1.Y == size2.Y && 
                   size1.Z == size2.Z;
        } 

        /// 
        /// Compares two Size3D instances for exact inequality.
        /// Note that double values can acquire error when operated upon, such that 
        /// an exact comparison between two values which are logically equal may fail.
        /// Furthermore, using this equality operator, Double.NaN is not equal to itself. 
        ///  
        /// 
        /// bool - true if the two Size3D instances are exactly unequal, false otherwise 
        /// 
        /// The first Size3D to compare
        /// The second Size3D to compare
        public static bool operator != (Size3D size1, Size3D size2) 
        {
            return !(size1 == size2); 
        } 
        /// 
        /// Compares two Size3D instances for object equality.  In this equality 
        /// Double.NaN is equal to itself, unlike in numeric equality.
        /// Note that double values can acquire error when operated upon, such that
        /// an exact comparison between two values which
        /// are logically equal may fail. 
        /// 
        ///  
        /// bool - true if the two Size3D instances are exactly equal, false otherwise 
        /// 
        /// The first Size3D to compare 
        /// The second Size3D to compare
        public static bool Equals (Size3D size1, Size3D size2)
        {
            if (size1.IsEmpty) 
            {
                return size2.IsEmpty; 
            } 
            else
            { 
                return size1.X.Equals(size2.X) &&
                       size1.Y.Equals(size2.Y) &&
                       size1.Z.Equals(size2.Z);
            } 
        }
 
        ///  
        /// Equals - compares this Size3D with the passed in object.  In this equality
        /// Double.NaN is equal to itself, unlike in numeric equality. 
        /// Note that double values can acquire error when operated upon, such that
        /// an exact comparison between two values which
        /// are logically equal may fail.
        ///  
        /// 
        /// bool - true if the object is an instance of Size3D and if it's equal to "this". 
        ///  
        /// The object to compare to "this"
        public override bool Equals(object o) 
        {
            if ((null == o) || !(o is Size3D))
            {
                return false; 
            }
 
            Size3D value = (Size3D)o; 
            return Size3D.Equals(this,value);
        } 

        /// 
        /// Equals - compares this Size3D with the passed in object.  In this equality
        /// Double.NaN is equal to itself, unlike in numeric equality. 
        /// Note that double values can acquire error when operated upon, such that
        /// an exact comparison between two values which 
        /// are logically equal may fail. 
        /// 
        ///  
        /// bool - true if "value" is equal to "this".
        /// 
        /// The Size3D to compare to "this"
        public bool Equals(Size3D value) 
        {
            return Size3D.Equals(this, value); 
        } 
        /// 
        /// Returns the HashCode for this Size3D 
        /// 
        /// 
        /// int - the HashCode for this Size3D
        ///  
        public override int GetHashCode()
        { 
            if (IsEmpty) 
            {
                return 0; 
            }
            else
            {
                // Perform field-by-field XOR of HashCodes 
                return X.GetHashCode() ^
                       Y.GetHashCode() ^ 
                       Z.GetHashCode(); 
            }
        } 

        /// 
        /// Parse - returns an instance converted from the provided string using
        /// the culture "en-US" 
        ///  string with Size3D data 
        ///  
        public static Size3D Parse(string source) 
        {
            IFormatProvider formatProvider = CultureInfo.GetCultureInfo("en-us"); 

            TokenizerHelper th = new TokenizerHelper(source, formatProvider);

            Size3D value; 

            String firstToken = th.NextTokenRequired(); 
 
            // The token will already have had whitespace trimmed so we can do a
            // simple string compare. 
            if (firstToken == "Empty")
            {
                value = Empty;
            } 
            else
            { 
                value = new Size3D( 
                    Convert.ToDouble(firstToken, formatProvider),
                    Convert.ToDouble(th.NextTokenRequired(), formatProvider), 
                    Convert.ToDouble(th.NextTokenRequired(), formatProvider));
            }

            // There should be no more tokens in this string. 
            th.LastTokenRequired();
 
            return value; 
        }
 
        #endregion Public Methods

        //------------------------------------------------------
        // 
        //  Public Properties
        // 
        //------------------------------------------------------ 

 


        #region Public Properties
 

 
        #endregion Public Properties 

        //----------------------------------------------------- 
        //
        //  Protected Methods
        //
        //------------------------------------------------------ 

        #region Protected Methods 
 

 


        #endregion ProtectedMethods
 
        //-----------------------------------------------------
        // 
        //  Internal Methods 
        //
        //----------------------------------------------------- 

        #region Internal Methods

 

 
 

 


        #endregion Internal Methods
 
        //-----------------------------------------------------
        // 
        //  Internal Properties 
        //
        //------------------------------------------------------ 

        #region Internal Properties

 
        /// 
        /// Creates a string representation of this object based on the current culture. 
        ///  
        /// 
        /// A string representation of this object. 
        /// 
        public override string ToString()
        {
 
            // Delegate to the internal method which implements all ToString calls.
            return ConvertToString(null /* format string */, null /* format provider */); 
        } 

        ///  
        /// Creates a string representation of this object based on the IFormatProvider
        /// passed in.  If the provider is null, the CurrentCulture is used.
        /// 
        ///  
        /// A string representation of this object.
        ///  
        public string ToString(IFormatProvider provider) 
        {
 
            // Delegate to the internal method which implements all ToString calls.
            return ConvertToString(null /* format string */, provider);
        }
 
        /// 
        /// Creates a string representation of this object based on the format string 
        /// and IFormatProvider passed in. 
        /// If the provider is null, the CurrentCulture is used.
        /// See the documentation for IFormattable for more information. 
        /// 
        /// 
        /// A string representation of this object.
        ///  
        string IFormattable.ToString(string format, IFormatProvider provider)
        { 
 
            // Delegate to the internal method which implements all ToString calls.
            return ConvertToString(format, provider); 
        }

        /// 
        /// Creates a string representation of this object based on the format string 
        /// and IFormatProvider passed in.
        /// If the provider is null, the CurrentCulture is used. 
        /// See the documentation for IFormattable for more information. 
        /// 
        ///  
        /// A string representation of this object.
        /// 
        internal string ConvertToString(string format, IFormatProvider provider)
        { 
            if (IsEmpty)
            { 
                return "Empty"; 
            }
 
            // Helper to get the numeric list separator for a given culture.
            char separator = MS.Internal.TokenizerHelper.GetNumericListSeparator(provider);
            return String.Format(provider,
                                 "{1:" + format + "}{0}{2:" + format + "}{0}{3:" + format + "}", 
                                 separator,
                                 _x, 
                                 _y, 
                                 _z);
        } 



        #endregion Internal Properties 

        //----------------------------------------------------- 
        // 
        //  Dependency Properties
        // 
        //------------------------------------------------------

        #region Dependency Properties
 

 
        #endregion Dependency Properties 

        //------------------------------------------------------ 
        //
        //  Internal Fields
        //
        //----------------------------------------------------- 

        #region Internal Fields 
 

        internal double _x; 
        internal double _y;
        internal double _z;

 

 
        #endregion Internal Fields 

 
    }
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
                        

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