SpotLight.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ DotNET / DotNET / 8.0 / untmp / WIN_WINDOWS / lh_tools_devdiv_wpf / Windows / wcp / Core / System / Windows / Media3D / Generated / SpotLight.cs / 2 / SpotLight.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see [....]/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.PresentationCore;
using MS.Utility; 
using System; 
using System.Collections;
using System.Collections.Generic; 
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.Text; 
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters; 
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID; 
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop 
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
 
namespace System.Windows.Media.Media3D
{ 
 

 
    sealed partial class SpotLight : PointLightBase
    {
        #region Constructors
 
        //-----------------------------------------------------
        // 
        //  Constructors 
        //
        //----------------------------------------------------- 



 
        #endregion Constructors
 
        //------------------------------------------------------ 
        //
        //  Public Methods 
        //
        //-----------------------------------------------------

        #region Public Methods 

        ///  
        ///     Shadows inherited Clone() with a strongly typed 
        ///     version for convenience.
        ///  
        public new SpotLight Clone()
        {
            return (SpotLight)base.Clone();
        } 

        ///  
        ///     Shadows inherited CloneCurrentValue() with a strongly typed 
        ///     version for convenience.
        ///  
        public new SpotLight CloneCurrentValue()
        {
            return (SpotLight)base.CloneCurrentValue();
        } 

 
 

        #endregion Public Methods 

        //------------------------------------------------------
        //
        //  Public Properties 
        //
        //------------------------------------------------------ 
 
        private static void DirectionPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        { 
            SpotLight target = ((SpotLight) d);


            target.PropertyChanged(DirectionProperty); 
        }
        private static void OuterConeAnglePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        { 
            SpotLight target = ((SpotLight) d);
 

            target.PropertyChanged(OuterConeAngleProperty);
        }
        private static void InnerConeAnglePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {
            SpotLight target = ((SpotLight) d); 
 

            target.PropertyChanged(InnerConeAngleProperty); 
        }


        #region Public Properties 

        ///  
        ///     Direction - Vector3D.  Default value is new Vector3D(0,0,-1). 
        /// 
        public Vector3D Direction 
        {
            get
            {
                return (Vector3D) GetValue(DirectionProperty); 
            }
            set 
            { 
                SetValueInternal(DirectionProperty, value);
            } 
        }

        /// 
        ///     OuterConeAngle - double.  Default value is 90.0. 
        /// 
        public double OuterConeAngle 
        { 
            get
            { 
                return (double) GetValue(OuterConeAngleProperty);
            }
            set
            { 
                SetValueInternal(OuterConeAngleProperty, value);
            } 
        } 

        ///  
        ///     InnerConeAngle - double.  Default value is 180.0.
        /// 
        public double InnerConeAngle
        { 
            get
            { 
                return (double) GetValue(InnerConeAngleProperty); 
            }
            set 
            {
                SetValueInternal(InnerConeAngleProperty, value);
            }
        } 

        #endregion Public Properties 
 
        //-----------------------------------------------------
        // 
        //  Protected Methods
        //
        //------------------------------------------------------
 
        #region Protected Methods
 
        ///  
        /// Implementation of Freezable.CreateInstanceCore.
        ///  
        /// The new Freezable.
        protected override Freezable CreateInstanceCore()
        {
            return new SpotLight(); 
        }
 
 

        #endregion ProtectedMethods 

        //-----------------------------------------------------
        //
        //  Internal Methods 
        //
        //----------------------------------------------------- 
 
        #region Internal Methods
 
        /// 
        ///     Critical: This code calls into an unsafe code block
        ///     TreatAsSafe: This code does not return any critical data.It is ok to expose
        ///     Channels are safe to call into and do not go cross domain and cross process 
        /// 
        [SecurityCritical,SecurityTreatAsSafe] 
        internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck) 
        {
            // If we're told we can skip the channel check, then we must be on channel 
            Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel));

            if (skipOnChannelCheck || _duceResource.IsOnChannel(channel))
            { 
                base.UpdateResource(channel, skipOnChannelCheck);
 
                // Read values of properties into local variables 
                Transform3D vTransform = Transform;
 
                // Obtain handles for properties that implement DUCE.IResource
                DUCE.ResourceHandle hTransform;
                if (vTransform == null ||
                    Object.ReferenceEquals(vTransform, Transform3D.Identity) 
                    )
                { 
                    hTransform = DUCE.ResourceHandle.Null; 
                }
                else 
                {
                    hTransform = ((DUCE.IResource)vTransform).GetHandle(channel);
                }
 
                // Obtain handles for animated properties
                DUCE.ResourceHandle hColorAnimations = GetAnimationResourceHandle(ColorProperty, channel); 
                DUCE.ResourceHandle hPositionAnimations = GetAnimationResourceHandle(PositionProperty, channel); 
                DUCE.ResourceHandle hRangeAnimations = GetAnimationResourceHandle(RangeProperty, channel);
                DUCE.ResourceHandle hConstantAttenuationAnimations = GetAnimationResourceHandle(ConstantAttenuationProperty, channel); 
                DUCE.ResourceHandle hLinearAttenuationAnimations = GetAnimationResourceHandle(LinearAttenuationProperty, channel);
                DUCE.ResourceHandle hQuadraticAttenuationAnimations = GetAnimationResourceHandle(QuadraticAttenuationProperty, channel);
                DUCE.ResourceHandle hDirectionAnimations = GetAnimationResourceHandle(DirectionProperty, channel);
                DUCE.ResourceHandle hOuterConeAngleAnimations = GetAnimationResourceHandle(OuterConeAngleProperty, channel); 
                DUCE.ResourceHandle hInnerConeAngleAnimations = GetAnimationResourceHandle(InnerConeAngleProperty, channel);
 
                // Pack & send command packet 
                DUCE.MILCMD_SPOTLIGHT data;
                unsafe 
                {
                    data.Type = MILCMD.MilCmdSpotLight;
                    data.Handle = _duceResource.GetHandle(channel);
                    data.htransform = hTransform; 
                    if (hColorAnimations.IsNull)
                    { 
                        data.color = CompositionResourceManager.ColorToMIL_COLORF(Color); 
                    }
                    data.hColorAnimations = hColorAnimations; 
                    if (hPositionAnimations.IsNull)
                    {
                        data.position = CompositionResourceManager.Point3DToMIL_3DPOINTF(Position);
                    } 
                    data.hPositionAnimations = hPositionAnimations;
                    if (hRangeAnimations.IsNull) 
                    { 
                        data.range = Range;
                    } 
                    data.hRangeAnimations = hRangeAnimations;
                    if (hConstantAttenuationAnimations.IsNull)
                    {
                        data.constantAttenuation = ConstantAttenuation; 
                    }
                    data.hConstantAttenuationAnimations = hConstantAttenuationAnimations; 
                    if (hLinearAttenuationAnimations.IsNull) 
                    {
                        data.linearAttenuation = LinearAttenuation; 
                    }
                    data.hLinearAttenuationAnimations = hLinearAttenuationAnimations;
                    if (hQuadraticAttenuationAnimations.IsNull)
                    { 
                        data.quadraticAttenuation = QuadraticAttenuation;
                    } 
                    data.hQuadraticAttenuationAnimations = hQuadraticAttenuationAnimations; 
                    if (hDirectionAnimations.IsNull)
                    { 
                        data.direction = CompositionResourceManager.Vector3DToMIL_3DPOINTF(Direction);
                    }
                    data.hDirectionAnimations = hDirectionAnimations;
                    if (hOuterConeAngleAnimations.IsNull) 
                    {
                        data.outerConeAngle = OuterConeAngle; 
                    } 
                    data.hOuterConeAngleAnimations = hOuterConeAngleAnimations;
                    if (hInnerConeAngleAnimations.IsNull) 
                    {
                        data.innerConeAngle = InnerConeAngle;
                    }
                    data.hInnerConeAngleAnimations = hInnerConeAngleAnimations; 

                    // Send packed command structure 
                    channel.SendCommand( 
                        (byte*)&data,
                        sizeof(DUCE.MILCMD_SPOTLIGHT)); 
                }
            }
        }
        internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel) 
        {
 
                if (_duceResource.CreateOrAddRefOnChannel(channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_SPOTLIGHT)) 
                {
                    Transform3D vTransform = Transform; 
                    if (vTransform != null) ((DUCE.IResource)vTransform).AddRefOnChannel(channel);

                    AddRefOnChannelAnimations(channel);
 

                    UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ ); 
                } 

                return _duceResource.GetHandle(channel); 

        }
        internal override void ReleaseOnChannelCore(DUCE.Channel channel)
        { 

                Debug.Assert(_duceResource.IsOnChannel(channel)); 
 
                if (_duceResource.ReleaseOnChannel(channel))
                { 
                    Transform3D vTransform = Transform;
                    if (vTransform != null) ((DUCE.IResource)vTransform).ReleaseOnChannel(channel);

                    ReleaseOnChannelAnimations(channel); 

                } 
 
        }
        internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel) 
        {
            // Note that we are in a lock here already.
            return _duceResource.GetHandle(channel);
        } 
        internal override int GetChannelCountCore()
        { 
            // must already be in composition lock here 
            return _duceResource.GetChannelCount();
        } 
        internal override DUCE.Channel GetChannelCore(int index)
        {
            // Note that we are in a lock here already.
            return _duceResource.GetChannel(index); 
        }
 
 
        #endregion Internal Methods
 
        //-----------------------------------------------------
        //
        //  Internal Properties
        // 
        //------------------------------------------------------
 
        #region Internal Properties 

 



        #endregion Internal Properties 

        //----------------------------------------------------- 
        // 
        //  Dependency Properties
        // 
        //------------------------------------------------------

        #region Dependency Properties
 
        /// 
        ///     The DependencyProperty for the SpotLight.Direction property. 
        ///  
        public static readonly DependencyProperty DirectionProperty
            = RegisterProperty("Direction", 
                               typeof(Vector3D),
                               typeof(SpotLight),
                               new Vector3D(0,0,-1),
                               new PropertyChangedCallback(DirectionPropertyChanged), 
                               null,
                               /* isIndependentlyAnimated  = */ true, 
                               /* coerceValueCallback */ null); 
        /// 
        ///     The DependencyProperty for the SpotLight.OuterConeAngle property. 
        /// 
        public static readonly DependencyProperty OuterConeAngleProperty
            = RegisterProperty("OuterConeAngle",
                               typeof(double), 
                               typeof(SpotLight),
                               90.0, 
                               new PropertyChangedCallback(OuterConeAnglePropertyChanged), 
                               null,
                               /* isIndependentlyAnimated  = */ true, 
                               /* coerceValueCallback */ null);
        /// 
        ///     The DependencyProperty for the SpotLight.InnerConeAngle property.
        ///  
        public static readonly DependencyProperty InnerConeAngleProperty
            = RegisterProperty("InnerConeAngle", 
                               typeof(double), 
                               typeof(SpotLight),
                               180.0, 
                               new PropertyChangedCallback(InnerConeAnglePropertyChanged),
                               null,
                               /* isIndependentlyAnimated  = */ true,
                               /* coerceValueCallback */ null); 

        #endregion Dependency Properties 
 
        //------------------------------------------------------
        // 
        //  Internal Fields
        //
        //-----------------------------------------------------
 
        #region Internal Fields
 
 

        internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource(); 

        internal static Vector3D s_Direction = new Vector3D(0,0,-1);
        internal const double c_OuterConeAngle = 90.0;
        internal const double c_InnerConeAngle = 180.0; 

        #endregion Internal Fields 
 

    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
                        

Link Menu

Network programming in C#, Network Programming in VB.NET, Network Programming in .NET
This book is available now!
Buy at Amazon US or
Buy at Amazon UK