FixedDSBuilder.cs source code in C# .NET

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/ DotNET / DotNET / 8.0 / untmp / WIN_WINDOWS / lh_tools_devdiv_wpf / Windows / wcp / Framework / System / Windows / Documents / FixedDSBuilder.cs / 1 / FixedDSBuilder.cs

                            //---------------------------------------------------------------------------- 
// 
//      Copyright (C) 2004 by Microsoft Corporation.  All rights reserved.
// 
// 
// Description:
//      FixedTextBuilder contains heuristics to map fixed document elements 
//      into stream of flow text 
//
// History: 
//      05/26/2005 - [....] ([....]) - Created.
//
//---------------------------------------------------------------------------
 
namespace System.Windows.Documents
{ 
    using MS.Internal.Documents; 
    using System.Windows.Controls;
    using System.Windows.Media; 
    using System.Windows.Media.Imaging;
    using System.Windows.Markup;
    using System.Windows.Shapes;
    using System.Windows.Documents.DocumentStructures; 
    using ds=System.Windows.Documents.DocumentStructures;
    using System; 
    using System.Collections; 
    using System.Collections.Generic;
    using System.Diagnostics; 
    using System.Globalization;
    using System.Text;

    //===================================================================== 
    /// 
    /// FixedTextBuilder contains heuristics to map fixed document elements 
    /// into stream of flow text. 
    /// 
    internal sealed class FixedDSBuilder 
    {
        class NameHashFixedNode
        {
            internal NameHashFixedNode(UIElement e, int i) 
            {
                uiElement = e; index = i; 
            } 
            internal UIElement uiElement;
            internal int index; 
        }


        public FixedDSBuilder(FixedPage fp, StoryFragments sf) 
        {
            _nameHashTable = new Dictionary(); 
            _fixedPage = fp; 
            _storyFragments = sf;
        } 

        public void BuildNameHashTable(String Name, UIElement e, int indexToFixedNodes)
        {
            if (!_nameHashTable.ContainsKey(Name)) 
            {
                _nameHashTable.Add(Name, 
                    new NameHashFixedNode(e,indexToFixedNodes)); 
            }
        } 

        public StoryFragments StoryFragments
        {
            get 
            {
                return _storyFragments; 
            } 
        }
 
        public void ConstructFlowNodes(FixedTextBuilder.FlowModelBuilder flowBuilder, List fixedNodes)
        {
            //
            // Initialize some variables inside this class. 
            //
            _fixedNodes = fixedNodes; 
            _visitedArray = new BitArray(fixedNodes.Count); 
            _flowBuilder = flowBuilder;
 
            List StoryFragmentList = StoryFragments.StoryFragmentList;
            foreach (StoryFragment storyFragme in StoryFragmentList)
            {
                List blockElementList = storyFragme.BlockElementList; 
                foreach (BlockElement be in blockElementList)
                { 
                    _CreateFlowNodes(be); 
                }
            } 
            //
            // After all the document structure referenced elements, we will go over
            // the FixedNodes again to take out all the un-referenced elements and put
            // them in the end of the story. 
            //
            // Add the start node in the flow array. 
            // 
            _flowBuilder.AddStartNode(FixedElement.ElementType.Paragraph);
 
            for (int i = 0; i< _visitedArray.Count; i++ )
            {
                if (_visitedArray[i] == false)
                { 
                    AddFixedNodeInFlow(i, null);
                } 
            } 

            _flowBuilder.AddEndNode(); 

            //Add any undiscovered hyperlinks at the end of the page
            _flowBuilder.AddLeftoverHyperlinks();
 
        }
 
        private void AddFixedNodeInFlow(int index, UIElement e) 
        {
            if (_visitedArray[index]) 
            {
                // this has already been added to the document structure
                // Debug.Assert(false, "An element is referenced in the document structure multiple times");
                return; // ignore this reference 
            }
            FixedNode fn = (FixedNode)_fixedNodes[index]; 
 
            if (e == null)
            { 
                e = _fixedPage.GetElement(fn) as UIElement;
            }

            _visitedArray[index] = true; 

            FixedSOMElement somElement = FixedSOMElement.CreateFixedSOMElement(_fixedPage, e, fn, -1, -1); 
            if (somElement != null) 
            {
                _flowBuilder.AddElement(somElement); 
            }

        }
 
        /// 
        /// This function will create the flow node corresponding to this BlockElement. 
        /// This function will call itself recursively. 
        /// 
        ///  
        private void _CreateFlowNodes(BlockElement be)
        {
            //
            // Break, NamedElement and SemanticBasicElement all derived from BlockElement. 
            // Break element is ignored for now.
            // 
            NamedElement ne = be as NamedElement; 
            if (ne != null)
            { 
                //
                // That is the NamedElement, it might use namedReference or HierachyReference,
                // we need to construct FixedSOMElement list from this named element.
                // 
                ConstructSomElement(ne);
            } 
            else 
            {
                SemanticBasicElement sbe = be as SemanticBasicElement; 
                if (sbe != null)
                {
                    //
                    // Add the start node in the flow array. 
                    //
                    _flowBuilder.AddStartNode(be.ElementType); 
 
                    //Set the culture info on this node
                    XmlLanguage language = (XmlLanguage) _fixedPage.GetValue(FrameworkElement.LanguageProperty); 
                    _flowBuilder.FixedElement.SetValue(FixedElement.LanguageProperty, language);

                    SpecialProcessing(sbe);
                    // 
                    // Enumerate all the childeren under this element.
                    // 
                    List blockElementList = sbe.BlockElementList; 
                    foreach (BlockElement bElement in blockElementList)
                    { 
                        _CreateFlowNodes(bElement);
                    }

                    // 
                    // Add the end node in the flow array.
                    // 
                    _flowBuilder.AddEndNode(); 
                }
            } 
        }

        private void AddChildofFixedNodeinFlow(int[] childIndex, NamedElement ne)
        { 
            // Create a fake FixedNode to help binary search.
            FixedNode fn = FixedNode.Create(((FixedNode)_fixedNodes[0]).Page, childIndex); 
            // Launch the binary search to find the matching FixedNode 
            int index = _fixedNodes.BinarySearch(fn);
 
            if (index >= 0)
            {
                int startIndex;
                // Search backward for the first Node in this scope 
                for (startIndex = index - 1; startIndex >= 0; startIndex--)
                { 
                    fn = (FixedNode)_fixedNodes[startIndex]; 
                    if (fn.ComparetoIndex(childIndex) != 0)
                    { 
                        break;
                    }
                }
 
                // Search forward to add all the nodes in order.
                for (int i = startIndex+1; i < _fixedNodes.Count; i++) 
                { 
                    fn = (FixedNode)_fixedNodes[i];
                    if (fn.ComparetoIndex(childIndex) == 0) 
                    {
                        AddFixedNodeInFlow(i, null);
                    }
                    else break; 
                }
 
            } 
        }
 
        private void SpecialProcessing(SemanticBasicElement sbe)
        {
            ds.ListItemStructure listItem = sbe as ds.ListItemStructure;
            if (listItem != null && listItem.Marker != null) 
            {
                NameHashFixedNode fen; 
                if (_nameHashTable.TryGetValue(listItem.Marker, out fen) == true) 
                {
                    _visitedArray[fen.index] = true; 
                }
            }
        }
 
        private void ConstructSomElement(NamedElement ne)
        { 
            NameHashFixedNode fen; 
            if (_nameHashTable.TryGetValue(ne.NameReference, out fen) == true)
            { 
                if (fen.uiElement is Glyphs || fen.uiElement is Path ||
                    fen.uiElement is Image)
                {
                    // Elements that can't have childrent 
                    AddFixedNodeInFlow(fen.index, fen.uiElement);
                } 
                else 
                {
                    if (fen.uiElement is Canvas) 
                    {
                        // We need to find all the fixed nodes inside the scope of
                        // this grouping element, add all of them in the arraylist.
                        int[] childIndex = _fixedPage._CreateChildIndex(fen.uiElement); 

                        AddChildofFixedNodeinFlow(childIndex, ne); 
                    } 
                }
            } 
        }

        private StoryFragments _storyFragments;
        private FixedPage _fixedPage; 
        private List _fixedNodes;
        private BitArray _visitedArray; 
        private Dictionary _nameHashTable; 
        private FixedTextBuilder.FlowModelBuilder _flowBuilder;
   } 
}


// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
                        

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