FontStyle.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / Orcas / QFE / wpf / src / Core / CSharp / System / Windows / FontStyle.cs / 1 / FontStyle.cs

                            //---------------------------------------------------------------------------- 
//
// Copyright (c) Microsoft Corporation.  All rights reserved.
//
// Description: FontStyle structure. 
//
// History: 
//  01/25/2005 mleonov - Converted FontStyle from enum to a value type and moved it to a separate file. 
//
//--------------------------------------------------------------------------- 

using System;
using System.ComponentModel;
using System.Diagnostics; 

namespace System.Windows 
{ 
    /// 
    /// FontStyle structure describes the style of a font face, such as Normal, Italic or Oblique. 
    /// 
    [TypeConverter(typeof(FontStyleConverter))]
    [Localizability(LocalizationCategory.None)]
    public struct FontStyle : IFormattable 
    {
        internal FontStyle(int style) 
        { 
            Debug.Assert(0 <= style && style <= 2);
 
            _style = style;
        }

        ///  
        /// Checks whether two font weight objects are equal.
        ///  
        /// First object to compare. 
        /// Second object to compare.
        /// Returns true when the font weight values are equal for both objects, 
        /// and false otherwise.
        public static bool operator ==(FontStyle left, FontStyle right)
        {
            return left._style == right._style; 
        }
 
        ///  
        /// Checks whether two font weight objects are not equal.
        ///  
        /// First object to compare.
        /// Second object to compare.
        /// Returns false when the font weight values are equal for both objects,
        /// and true otherwise. 
        public static bool operator !=(FontStyle left, FontStyle right)
        { 
            return !(left == right); 
        }
 
        /// 
        /// Checks whether the object is equal to another FontStyle object.
        /// 
        /// FontStyle object to compare with. 
        /// Returns true when the object is equal to the input object,
        /// and false otherwise. 
        public bool Equals(FontStyle obj) 
        {
            return this == obj; 
        }

        /// 
        /// Checks whether an object is equal to another character hit object. 
        /// 
        /// FontStyle object to compare with. 
        /// Returns true when the object is equal to the input object, 
        /// and false otherwise.
        public override bool Equals(object obj) 
        {
            if (!(obj is FontStyle))
                return false;
            return this == (FontStyle)obj; 
        }
 
        ///  
        /// Compute hash code for this object.
        ///  
        /// A 32-bit signed integer hash code.
        public override int GetHashCode()
        {
            return _style; 
        }
 
        ///  
        /// Creates a string representation of this object based on the current culture.
        ///  
        /// 
        /// A string representation of this object.
        /// 
        public override string ToString() 
        {
            // Delegate to the internal method which implements all ToString calls. 
            return ConvertToString(null, null); 
        }
 
        /// 
        /// Creates a string representation of this object based on the format string
        /// and IFormatProvider passed in.
        /// If the provider is null, the CurrentCulture is used. 
        /// See the documentation for IFormattable for more information.
        ///  
        ///  
        /// A string representation of this object.
        ///  
        string IFormattable.ToString(string format, IFormatProvider provider)
        {
            // Delegate to the internal method which implements all ToString calls.
            return ConvertToString(format, provider); 
        }
 
        ///  
        /// This method is used only in type converter for construction via reflection.
        ///  
        /// THe value of _style member.
        internal int GetStyleForInternalConstruction()
        {
            Debug.Assert(0 <= _style && _style <= 2); 
            return _style;
        } 
 
        /// 
        /// Creates a string representation of this object based on the format string 
        /// and IFormatProvider passed in.
        /// If the provider is null, the CurrentCulture is used.
        /// See the documentation for IFormattable for more information.
        ///  
        /// 
        /// A string representation of this object. 
        ///  
        private string ConvertToString(string format, IFormatProvider provider)
        { 
            if (_style == 0)
                return "Normal";
            if (_style == 1)
                return "Oblique"; 
            Debug.Assert(_style == 2);
            return "Italic"; 
        } 

        private int _style; 
    }
}


// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
//---------------------------------------------------------------------------- 
//
// Copyright (c) Microsoft Corporation.  All rights reserved.
//
// Description: FontStyle structure. 
//
// History: 
//  01/25/2005 mleonov - Converted FontStyle from enum to a value type and moved it to a separate file. 
//
//--------------------------------------------------------------------------- 

using System;
using System.ComponentModel;
using System.Diagnostics; 

namespace System.Windows 
{ 
    /// 
    /// FontStyle structure describes the style of a font face, such as Normal, Italic or Oblique. 
    /// 
    [TypeConverter(typeof(FontStyleConverter))]
    [Localizability(LocalizationCategory.None)]
    public struct FontStyle : IFormattable 
    {
        internal FontStyle(int style) 
        { 
            Debug.Assert(0 <= style && style <= 2);
 
            _style = style;
        }

        ///  
        /// Checks whether two font weight objects are equal.
        ///  
        /// First object to compare. 
        /// Second object to compare.
        /// Returns true when the font weight values are equal for both objects, 
        /// and false otherwise.
        public static bool operator ==(FontStyle left, FontStyle right)
        {
            return left._style == right._style; 
        }
 
        ///  
        /// Checks whether two font weight objects are not equal.
        ///  
        /// First object to compare.
        /// Second object to compare.
        /// Returns false when the font weight values are equal for both objects,
        /// and true otherwise. 
        public static bool operator !=(FontStyle left, FontStyle right)
        { 
            return !(left == right); 
        }
 
        /// 
        /// Checks whether the object is equal to another FontStyle object.
        /// 
        /// FontStyle object to compare with. 
        /// Returns true when the object is equal to the input object,
        /// and false otherwise. 
        public bool Equals(FontStyle obj) 
        {
            return this == obj; 
        }

        /// 
        /// Checks whether an object is equal to another character hit object. 
        /// 
        /// FontStyle object to compare with. 
        /// Returns true when the object is equal to the input object, 
        /// and false otherwise.
        public override bool Equals(object obj) 
        {
            if (!(obj is FontStyle))
                return false;
            return this == (FontStyle)obj; 
        }
 
        ///  
        /// Compute hash code for this object.
        ///  
        /// A 32-bit signed integer hash code.
        public override int GetHashCode()
        {
            return _style; 
        }
 
        ///  
        /// Creates a string representation of this object based on the current culture.
        ///  
        /// 
        /// A string representation of this object.
        /// 
        public override string ToString() 
        {
            // Delegate to the internal method which implements all ToString calls. 
            return ConvertToString(null, null); 
        }
 
        /// 
        /// Creates a string representation of this object based on the format string
        /// and IFormatProvider passed in.
        /// If the provider is null, the CurrentCulture is used. 
        /// See the documentation for IFormattable for more information.
        ///  
        ///  
        /// A string representation of this object.
        ///  
        string IFormattable.ToString(string format, IFormatProvider provider)
        {
            // Delegate to the internal method which implements all ToString calls.
            return ConvertToString(format, provider); 
        }
 
        ///  
        /// This method is used only in type converter for construction via reflection.
        ///  
        /// THe value of _style member.
        internal int GetStyleForInternalConstruction()
        {
            Debug.Assert(0 <= _style && _style <= 2); 
            return _style;
        } 
 
        /// 
        /// Creates a string representation of this object based on the format string 
        /// and IFormatProvider passed in.
        /// If the provider is null, the CurrentCulture is used.
        /// See the documentation for IFormattable for more information.
        ///  
        /// 
        /// A string representation of this object. 
        ///  
        private string ConvertToString(string format, IFormatProvider provider)
        { 
            if (_style == 0)
                return "Normal";
            if (_style == 1)
                return "Oblique"; 
            Debug.Assert(_style == 2);
            return "Italic"; 
        } 

        private int _style; 
    }
}


// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
                        

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