DirectionalLight.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / Orcas / QFE / wpf / src / Core / CSharp / System / Windows / Media3D / DirectionalLight.cs / 1 / DirectionalLight.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// 
// Description: 3D directional light implementation. 
//
//              See spec at http://avalon/medialayer/Specifications/Avalon3D%20API%20Spec.mht 
//
// History:
//  06/18/2003 : t-gregr - Created
// 
//---------------------------------------------------------------------------
 
using System; 
using System.Windows.Media;
using System.Windows.Media.Composition; 
using MS.Internal;
using System.ComponentModel.Design.Serialization;
using System.Windows.Markup;
 
namespace System.Windows.Media.Media3D
{ 
    ///  
    ///     Directional lights have no position in space and project their light along a
    ///     particular direction, specified by the vector that defines it. 
    /// 
    public sealed partial class DirectionalLight : Light
    {
        //----------------------------------------------------- 
        //
        //  Constructors 
        // 
        //-----------------------------------------------------
 
        #region Constructors

        /// 
        ///     Constructs a white light looking down the positive z axis. 
        /// 
        public DirectionalLight() 
        { 
        }
 
        /// 
        ///     Constructor.
        /// 
        /// Diffuse color of the new light. 
        /// Direction of the new light.
        public DirectionalLight(Color diffuseColor, Vector3D direction) 
        { 
            Color = diffuseColor;
            Direction = direction; 
        }

        #endregion Constructors
 
        //------------------------------------------------------
        // 
        //  Public Properties 
        //
        //----------------------------------------------------- 

        //------------------------------------------------------
        //
        //  Public Events 
        //
        //------------------------------------------------------ 
 
        //-----------------------------------------------------
        // 
        //  Private Fields
        //
        //------------------------------------------------------
 
    }
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// 
// Description: 3D directional light implementation. 
//
//              See spec at http://avalon/medialayer/Specifications/Avalon3D%20API%20Spec.mht 
//
// History:
//  06/18/2003 : t-gregr - Created
// 
//---------------------------------------------------------------------------
 
using System; 
using System.Windows.Media;
using System.Windows.Media.Composition; 
using MS.Internal;
using System.ComponentModel.Design.Serialization;
using System.Windows.Markup;
 
namespace System.Windows.Media.Media3D
{ 
    ///  
    ///     Directional lights have no position in space and project their light along a
    ///     particular direction, specified by the vector that defines it. 
    /// 
    public sealed partial class DirectionalLight : Light
    {
        //----------------------------------------------------- 
        //
        //  Constructors 
        // 
        //-----------------------------------------------------
 
        #region Constructors

        /// 
        ///     Constructs a white light looking down the positive z axis. 
        /// 
        public DirectionalLight() 
        { 
        }
 
        /// 
        ///     Constructor.
        /// 
        /// Diffuse color of the new light. 
        /// Direction of the new light.
        public DirectionalLight(Color diffuseColor, Vector3D direction) 
        { 
            Color = diffuseColor;
            Direction = direction; 
        }

        #endregion Constructors
 
        //------------------------------------------------------
        // 
        //  Public Properties 
        //
        //----------------------------------------------------- 

        //------------------------------------------------------
        //
        //  Public Events 
        //
        //------------------------------------------------------ 
 
        //-----------------------------------------------------
        // 
        //  Private Fields
        //
        //------------------------------------------------------
 
    }
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
                        

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