SoundPlayerAction.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / Orcas / QFE / wpf / src / Framework / System / Windows / Controls / SoundPlayerAction.cs / 1 / SoundPlayerAction.cs

                            /****************************************************************************\
*
* File: SoundPlayerAction.cs
* 
* A SoundPlayerAction causes a sound to be played in response to a trigger.
* 
* Copyright (C) by Microsoft Corporation.  All rights reserved. 
*
\***************************************************************************/ 

using MS.Internal;
using MS.Internal.PresentationFramework;
using MS.Utility; 
using System;
using System.Collections; 
using System.ComponentModel;            // DefaultValueAttribute 
using System.IO;
using System.IO.Packaging; 
using System.Media;
using System.Net;
using System.Windows;
using System.Windows.Documents; 
using System.Windows.Markup;
using System.Windows.Media; 
using System.Windows.Navigation; 
using System.Windows.Threading;
using System.Diagnostics; 
using System.Runtime.InteropServices;
using System.Runtime.Remoting;
using System.Security;
using System.Security.Permissions; 

namespace System.Windows.Controls 
{ 
    /// 
    ///   A class that describes a sound playback action to perform for a trigger 
    /// 
    [RuntimeNameProperty("Name")] // Enables INameScope.FindName to find SoundPlayerAction objects.
    public class SoundPlayerAction : TriggerAction, IDisposable
    { 

       ///  
       ///     Creates an instance of the SoundPlayerAction object. 
       /// 
       public SoundPlayerAction() 
           : base()
       {
       }
 
       /// 
       /// Dispose. 
       ///  
       public void Dispose()
       { 
           if (m_player != null)
           {
               m_player.Dispose();
           } 
       }
 
 
       /// 
       /// DependencyProperty for Source 
       /// 
       public static readonly DependencyProperty SourceProperty =
               DependencyProperty.Register(
                       "Source", 
                       typeof(Uri),
                       typeof(SoundPlayerAction), 
                       new FrameworkPropertyMetadata( 
                           new PropertyChangedCallback(OnSourceChanged)));
 
       /// 
       ///   A class that describes a sound playback action to perform for a trigger
       /// 
       public Uri Source 
       {
           get { return (Uri)GetValue(SourceProperty); } 
           set { SetValue(SourceProperty, value); } 
       }
 
       private static void OnSourceChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
       {
           SoundPlayerAction soundPlayerAction = (SoundPlayerAction)d;
 
           soundPlayerAction.OnSourceChangedHelper((Uri)e.NewValue);
       } 
 
       // To avoid blocking the UI thread, SoundPlayerAction performs an asynchronous
       // download of the WebResponse and later, the response Stream.  However, 
       // PackWebRequest does not support the asynchonous Begin/EndGetResponse pattern.
       // To work around this, we use our own asynchronous worker pool thread,
       // and then use the regular synchronous WebRequest.GetResponse() method.
       // Once we obtain the WebResponse, we will use SoundPlayer's async API 
       // to download the content of the stream.
       private void OnSourceChangedHelper(Uri newValue) 
       { 
           if (newValue == null || newValue.IsAbsoluteUri)
           { 
               m_lastRequestedAbsoluteUri = newValue;
           }
           else
           { 
               // When we are given a relative Uri path, expand to an absolute Uri by resolving
               // it against the Application's base Uri.  This would typically return a Pack Uri. 
               m_lastRequestedAbsoluteUri = 
                   BaseUriHelper.GetResolvedUri(BaseUriHelper.BaseUri, newValue);
           } 

           // Invalidate items that depend on the Source uri
           m_player = null;
           m_playRequested = false;  // Suppress earlier requests to Play the sound 

           if (m_streamLoadInProgress) 
           { 
               // There is already a worker thread downloading the previous URI stream,
               // or the SoundPlayer is copying the stream into its buffer.  Make a note 
               // that the URI has been changed and we will have to reload everything.
               m_uriChangedWhileLoadingStream = true;
           }
           else 
           {
               BeginLoadStream(); 
           } 
       }
 
       /// 
       /// Invoke the SoundPlayer action.
       /// 
       internal sealed override void Invoke(FrameworkElement el, 
                                            FrameworkContentElement ctntEl,
                                            Style targetStyle, 
                                            FrameworkTemplate targetTemplate, 
                                            Int64 layer)
       { 
           PlayWhenLoaded();
       }

       ///  
       /// invoke the SoundPlayer action.
       ///  
       internal sealed override void Invoke(FrameworkElement el) 
       {
           PlayWhenLoaded(); 
       }

       /// 
       /// Plays the 
       /// 
       private void PlayWhenLoaded() 
       { 
           if (m_streamLoadInProgress)
           { 
               m_playRequested = true;
           }
           else if (m_player != null)
           { 
               // If the Player has not yet loaded, m_streamLoadInProgress must be true
               Debug.Assert(m_player.IsLoadCompleted); 
 
               m_player.Play();
           } 
       }


       private void BeginLoadStream() 
       {
           if (m_lastRequestedAbsoluteUri != null)  // Only reload if the new source is non-null 
           { 
               m_streamLoadInProgress = true;
 
               // Step 1: Perform an asynchronous load of the WebResponse and its associated Stream
               LoadStreamCaller downloadStreamCaller = new LoadStreamCaller(LoadStreamAsync);

               IAsyncResult asyncResult = downloadStreamCaller.BeginInvoke(m_lastRequestedAbsoluteUri, 
                                                                           new AsyncCallback(LoadStreamCallback),
                                                                           downloadStreamCaller); 
           } 
       }
 
       private delegate Stream LoadStreamCaller(Uri uri);

       /// 
       /// This is the actual code that runs in our worker thread. 
       /// 
       private Stream LoadStreamAsync(Uri uri) 
       { 
           return WpfWebRequestHelper.CreateRequestAndGetResponseStream(uri);
       } 

       /// 
       /// This code runs in the worker thread when LoadStreamAsync() finishes.
       ///  
       /// 
       private void LoadStreamCallback(IAsyncResult asyncResult) 
       { 
           // Now have the UI thread regain control and initialize the SoundPlayer
           DispatcherOperationCallback loadStreamCompletedCaller = new DispatcherOperationCallback(OnLoadStreamCompleted); 

           Dispatcher.BeginInvoke(DispatcherPriority.Normal, loadStreamCompletedCaller, asyncResult);
       }
 
       /// 
       /// Called on the UI thread when the Stream object is initialized. 
       /// Begins asynchronous download of the Stream content into SoundPlayer's local buffer. 
       /// 
       private Object OnLoadStreamCompleted(Object asyncResultArg) 
       {
           // Necessary for proper cleanup of async resources
           IAsyncResult asyncResult = (IAsyncResult)asyncResultArg;
           LoadStreamCaller caller = (LoadStreamCaller)asyncResult.AsyncState; 

           Stream newStream = caller.EndInvoke(asyncResult); 
 
           if (m_uriChangedWhileLoadingStream)  // The source URI was changed, redo Stream loading
           { 
               m_uriChangedWhileLoadingStream = false;
               if (newStream != null)  // Don't hold on to the new stream - it's not needed anymore
               {
                   newStream.Dispose(); 
               }
               BeginLoadStream(); 
           } 
           else if (newStream != null)  // We loaded the Stream, begin buffering it
           { 
               if (m_player == null)
               {
                   m_player = new SoundPlayer((Stream)newStream);
               } 
               else
               { 
                   m_player.Stream = (Stream)newStream; 
               }
               m_player.LoadCompleted += new AsyncCompletedEventHandler(OnSoundPlayerLoadCompleted); 
               m_player.LoadAsync();  // Begin preloading the stream into SoundPlayer's local buffer
           }
           return null;
       } 

        private void OnSoundPlayerLoadCompleted(Object sender, AsyncCompletedEventArgs e) 
        { 
            Debug.Assert(Object.ReferenceEquals(m_player, sender));
            Debug.Assert(m_player.IsLoadCompleted); 

            if (m_uriChangedWhileLoadingStream)  // The source URI was changed, redo Stream loading again
            {
                m_player = null; 
                m_uriChangedWhileLoadingStream = false;
                BeginLoadStream(); 
            } 
            else
            { 
                m_streamLoadInProgress = false;

                if (m_playRequested)  // URI is correct, m_player is ready, play it if requested
                { 
                    m_playRequested = false;
                    m_player.Play(); 
                } 
            }
        } 


        private SoundPlayer m_player;
        private Uri m_lastRequestedAbsoluteUri; 

        private bool m_streamLoadInProgress; 
        private bool m_playRequested; 
        private bool m_uriChangedWhileLoadingStream;
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
 
/****************************************************************************\
*
* File: SoundPlayerAction.cs
* 
* A SoundPlayerAction causes a sound to be played in response to a trigger.
* 
* Copyright (C) by Microsoft Corporation.  All rights reserved. 
*
\***************************************************************************/ 

using MS.Internal;
using MS.Internal.PresentationFramework;
using MS.Utility; 
using System;
using System.Collections; 
using System.ComponentModel;            // DefaultValueAttribute 
using System.IO;
using System.IO.Packaging; 
using System.Media;
using System.Net;
using System.Windows;
using System.Windows.Documents; 
using System.Windows.Markup;
using System.Windows.Media; 
using System.Windows.Navigation; 
using System.Windows.Threading;
using System.Diagnostics; 
using System.Runtime.InteropServices;
using System.Runtime.Remoting;
using System.Security;
using System.Security.Permissions; 

namespace System.Windows.Controls 
{ 
    /// 
    ///   A class that describes a sound playback action to perform for a trigger 
    /// 
    [RuntimeNameProperty("Name")] // Enables INameScope.FindName to find SoundPlayerAction objects.
    public class SoundPlayerAction : TriggerAction, IDisposable
    { 

       ///  
       ///     Creates an instance of the SoundPlayerAction object. 
       /// 
       public SoundPlayerAction() 
           : base()
       {
       }
 
       /// 
       /// Dispose. 
       ///  
       public void Dispose()
       { 
           if (m_player != null)
           {
               m_player.Dispose();
           } 
       }
 
 
       /// 
       /// DependencyProperty for Source 
       /// 
       public static readonly DependencyProperty SourceProperty =
               DependencyProperty.Register(
                       "Source", 
                       typeof(Uri),
                       typeof(SoundPlayerAction), 
                       new FrameworkPropertyMetadata( 
                           new PropertyChangedCallback(OnSourceChanged)));
 
       /// 
       ///   A class that describes a sound playback action to perform for a trigger
       /// 
       public Uri Source 
       {
           get { return (Uri)GetValue(SourceProperty); } 
           set { SetValue(SourceProperty, value); } 
       }
 
       private static void OnSourceChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
       {
           SoundPlayerAction soundPlayerAction = (SoundPlayerAction)d;
 
           soundPlayerAction.OnSourceChangedHelper((Uri)e.NewValue);
       } 
 
       // To avoid blocking the UI thread, SoundPlayerAction performs an asynchronous
       // download of the WebResponse and later, the response Stream.  However, 
       // PackWebRequest does not support the asynchonous Begin/EndGetResponse pattern.
       // To work around this, we use our own asynchronous worker pool thread,
       // and then use the regular synchronous WebRequest.GetResponse() method.
       // Once we obtain the WebResponse, we will use SoundPlayer's async API 
       // to download the content of the stream.
       private void OnSourceChangedHelper(Uri newValue) 
       { 
           if (newValue == null || newValue.IsAbsoluteUri)
           { 
               m_lastRequestedAbsoluteUri = newValue;
           }
           else
           { 
               // When we are given a relative Uri path, expand to an absolute Uri by resolving
               // it against the Application's base Uri.  This would typically return a Pack Uri. 
               m_lastRequestedAbsoluteUri = 
                   BaseUriHelper.GetResolvedUri(BaseUriHelper.BaseUri, newValue);
           } 

           // Invalidate items that depend on the Source uri
           m_player = null;
           m_playRequested = false;  // Suppress earlier requests to Play the sound 

           if (m_streamLoadInProgress) 
           { 
               // There is already a worker thread downloading the previous URI stream,
               // or the SoundPlayer is copying the stream into its buffer.  Make a note 
               // that the URI has been changed and we will have to reload everything.
               m_uriChangedWhileLoadingStream = true;
           }
           else 
           {
               BeginLoadStream(); 
           } 
       }
 
       /// 
       /// Invoke the SoundPlayer action.
       /// 
       internal sealed override void Invoke(FrameworkElement el, 
                                            FrameworkContentElement ctntEl,
                                            Style targetStyle, 
                                            FrameworkTemplate targetTemplate, 
                                            Int64 layer)
       { 
           PlayWhenLoaded();
       }

       ///  
       /// invoke the SoundPlayer action.
       ///  
       internal sealed override void Invoke(FrameworkElement el) 
       {
           PlayWhenLoaded(); 
       }

       /// 
       /// Plays the 
       /// 
       private void PlayWhenLoaded() 
       { 
           if (m_streamLoadInProgress)
           { 
               m_playRequested = true;
           }
           else if (m_player != null)
           { 
               // If the Player has not yet loaded, m_streamLoadInProgress must be true
               Debug.Assert(m_player.IsLoadCompleted); 
 
               m_player.Play();
           } 
       }


       private void BeginLoadStream() 
       {
           if (m_lastRequestedAbsoluteUri != null)  // Only reload if the new source is non-null 
           { 
               m_streamLoadInProgress = true;
 
               // Step 1: Perform an asynchronous load of the WebResponse and its associated Stream
               LoadStreamCaller downloadStreamCaller = new LoadStreamCaller(LoadStreamAsync);

               IAsyncResult asyncResult = downloadStreamCaller.BeginInvoke(m_lastRequestedAbsoluteUri, 
                                                                           new AsyncCallback(LoadStreamCallback),
                                                                           downloadStreamCaller); 
           } 
       }
 
       private delegate Stream LoadStreamCaller(Uri uri);

       /// 
       /// This is the actual code that runs in our worker thread. 
       /// 
       private Stream LoadStreamAsync(Uri uri) 
       { 
           return WpfWebRequestHelper.CreateRequestAndGetResponseStream(uri);
       } 

       /// 
       /// This code runs in the worker thread when LoadStreamAsync() finishes.
       ///  
       /// 
       private void LoadStreamCallback(IAsyncResult asyncResult) 
       { 
           // Now have the UI thread regain control and initialize the SoundPlayer
           DispatcherOperationCallback loadStreamCompletedCaller = new DispatcherOperationCallback(OnLoadStreamCompleted); 

           Dispatcher.BeginInvoke(DispatcherPriority.Normal, loadStreamCompletedCaller, asyncResult);
       }
 
       /// 
       /// Called on the UI thread when the Stream object is initialized. 
       /// Begins asynchronous download of the Stream content into SoundPlayer's local buffer. 
       /// 
       private Object OnLoadStreamCompleted(Object asyncResultArg) 
       {
           // Necessary for proper cleanup of async resources
           IAsyncResult asyncResult = (IAsyncResult)asyncResultArg;
           LoadStreamCaller caller = (LoadStreamCaller)asyncResult.AsyncState; 

           Stream newStream = caller.EndInvoke(asyncResult); 
 
           if (m_uriChangedWhileLoadingStream)  // The source URI was changed, redo Stream loading
           { 
               m_uriChangedWhileLoadingStream = false;
               if (newStream != null)  // Don't hold on to the new stream - it's not needed anymore
               {
                   newStream.Dispose(); 
               }
               BeginLoadStream(); 
           } 
           else if (newStream != null)  // We loaded the Stream, begin buffering it
           { 
               if (m_player == null)
               {
                   m_player = new SoundPlayer((Stream)newStream);
               } 
               else
               { 
                   m_player.Stream = (Stream)newStream; 
               }
               m_player.LoadCompleted += new AsyncCompletedEventHandler(OnSoundPlayerLoadCompleted); 
               m_player.LoadAsync();  // Begin preloading the stream into SoundPlayer's local buffer
           }
           return null;
       } 

        private void OnSoundPlayerLoadCompleted(Object sender, AsyncCompletedEventArgs e) 
        { 
            Debug.Assert(Object.ReferenceEquals(m_player, sender));
            Debug.Assert(m_player.IsLoadCompleted); 

            if (m_uriChangedWhileLoadingStream)  // The source URI was changed, redo Stream loading again
            {
                m_player = null; 
                m_uriChangedWhileLoadingStream = false;
                BeginLoadStream(); 
            } 
            else
            { 
                m_streamLoadInProgress = false;

                if (m_playRequested)  // URI is correct, m_player is ready, play it if requested
                { 
                    m_playRequested = false;
                    m_player.Play(); 
                } 
            }
        } 


        private SoundPlayer m_player;
        private Uri m_lastRequestedAbsoluteUri; 

        private bool m_streamLoadInProgress; 
        private bool m_playRequested; 
        private bool m_uriChangedWhileLoadingStream;
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
                        

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