AnimationException.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / Orcas / NetFXw7 / wpf / src / Core / CSharp / System / Windows / Media / Animation / AnimationException.cs / 1 / AnimationException.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
//--------------------------------------------------------------------------- 
 
using System;
using System.Runtime.Serialization; 
using System.Windows.Media.Animation;

using MS.Internal.PresentationCore;     // SR, SRID
 
namespace System.Windows.Media.Animation
{ 
    ///  
    /// This is a wrapped exception designed to be thrown when we encounter an exception in
    /// the process of animating.  It provides the AnimationClock controlling the animation, 
    /// the DependencyProperty on which the animation is applied, and IAnimatable target
    /// element on which the DependencyProperty is set.
    /// 
    [Serializable] 
    public sealed class AnimationException : SystemException
    { 
        //----------------------------------------------------- 
        //
        //  Constructors 
        //
        //-----------------------------------------------------

        #region Constructors 

        ///  
        /// Internal Constructor 
        /// 
        ///  
        /// 
        /// 
        /// 
        ///  
        internal AnimationException(
            AnimationClock clock, DependencyProperty property, IAnimatable target, 
            string message, Exception innerException) 
            : base(message, innerException)
        { 
            _clock = clock;
            _property = property;
            _targetElement = target;
        } 

        ///  
        /// Constructor used to deserialize the exception 
        /// 
        ///  
        /// 
        private AnimationException(SerializationInfo info, StreamingContext context) : base(info, context)
        {
        } 

        #endregion // Constructors 
 

        //------------------------------------------------------ 
        //
        //  Public Properties
        //
        //----------------------------------------------------- 

        #region Public Properties 
 
        /// 
        /// Clock represents the AnimationClock currently animating the 
        /// DependencyObject / DependencyProperty pair.
        /// 
        public AnimationClock Clock
        { 
            get
            { 
                return _clock; 
            }
        } 

        /// 
        /// Property represents the DependencyProperty that is being animated. The DependencyObject
        /// on which this property is set is the Target. 
        /// 
        public DependencyProperty Property 
        { 
            get
            { 
                return _property;
            }
        }
 
        /// 
        /// Target represents the IAnimatable on which the animation is being applied; 
        /// it is the IAnimatable DependencyObject on which 'Property' has been set 
        /// 
        public IAnimatable Target 
        {
            get
            {
                return _targetElement; 
            }
        } 
 
        #endregion // Public Properties
 

        //------------------------------------------------------
        //
        //  Private Fields 
        //
        //------------------------------------------------------ 
 
        #region Private Fields
 
        [NonSerialized]
        private AnimationClock _clock;

        [NonSerialized] 
        private DependencyProperty _property;
 
        [NonSerialized] 
        private IAnimatable _targetElement;
 
        #endregion // Private Fields
    }
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
//--------------------------------------------------------------------------- 
 
using System;
using System.Runtime.Serialization; 
using System.Windows.Media.Animation;

using MS.Internal.PresentationCore;     // SR, SRID
 
namespace System.Windows.Media.Animation
{ 
    ///  
    /// This is a wrapped exception designed to be thrown when we encounter an exception in
    /// the process of animating.  It provides the AnimationClock controlling the animation, 
    /// the DependencyProperty on which the animation is applied, and IAnimatable target
    /// element on which the DependencyProperty is set.
    /// 
    [Serializable] 
    public sealed class AnimationException : SystemException
    { 
        //----------------------------------------------------- 
        //
        //  Constructors 
        //
        //-----------------------------------------------------

        #region Constructors 

        ///  
        /// Internal Constructor 
        /// 
        ///  
        /// 
        /// 
        /// 
        ///  
        internal AnimationException(
            AnimationClock clock, DependencyProperty property, IAnimatable target, 
            string message, Exception innerException) 
            : base(message, innerException)
        { 
            _clock = clock;
            _property = property;
            _targetElement = target;
        } 

        ///  
        /// Constructor used to deserialize the exception 
        /// 
        ///  
        /// 
        private AnimationException(SerializationInfo info, StreamingContext context) : base(info, context)
        {
        } 

        #endregion // Constructors 
 

        //------------------------------------------------------ 
        //
        //  Public Properties
        //
        //----------------------------------------------------- 

        #region Public Properties 
 
        /// 
        /// Clock represents the AnimationClock currently animating the 
        /// DependencyObject / DependencyProperty pair.
        /// 
        public AnimationClock Clock
        { 
            get
            { 
                return _clock; 
            }
        } 

        /// 
        /// Property represents the DependencyProperty that is being animated. The DependencyObject
        /// on which this property is set is the Target. 
        /// 
        public DependencyProperty Property 
        { 
            get
            { 
                return _property;
            }
        }
 
        /// 
        /// Target represents the IAnimatable on which the animation is being applied; 
        /// it is the IAnimatable DependencyObject on which 'Property' has been set 
        /// 
        public IAnimatable Target 
        {
            get
            {
                return _targetElement; 
            }
        } 
 
        #endregion // Public Properties
 

        //------------------------------------------------------
        //
        //  Private Fields 
        //
        //------------------------------------------------------ 
 
        #region Private Fields
 
        [NonSerialized]
        private AnimationClock _clock;

        [NonSerialized] 
        private DependencyProperty _property;
 
        [NonSerialized] 
        private IAnimatable _targetElement;
 
        #endregion // Private Fields
    }
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
                        

Link Menu

Network programming in C#, Network Programming in VB.NET, Network Programming in .NET
This book is available now!
Buy at Amazon US or
Buy at Amazon UK