MatrixTransform3D.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / Orcas / NetFXw7 / wpf / src / Core / CSharp / System / Windows / Media3D / Generated / MatrixTransform3D.cs / 1 / MatrixTransform3D.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.PresentationCore;
using MS.Utility; 
using System; 
using System.Collections;
using System.Collections.Generic; 
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.Text; 
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters; 
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID; 
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop 
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
 
namespace System.Windows.Media.Media3D
{ 
 

 
    sealed partial class MatrixTransform3D : Transform3D
    {
        //-----------------------------------------------------
        // 
        //  Public Methods
        // 
        //----------------------------------------------------- 

        #region Public Methods 

        /// 
        ///     Shadows inherited Clone() with a strongly typed
        ///     version for convenience. 
        /// 
        public new MatrixTransform3D Clone() 
        { 
            return (MatrixTransform3D)base.Clone();
        } 

        /// 
        ///     Shadows inherited CloneCurrentValue() with a strongly typed
        ///     version for convenience. 
        /// 
        public new MatrixTransform3D CloneCurrentValue() 
        { 
            return (MatrixTransform3D)base.CloneCurrentValue();
        } 



 
        #endregion Public Methods
 
        //------------------------------------------------------ 
        //
        //  Public Properties 
        //
        //-----------------------------------------------------

        private static void MatrixPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {
            MatrixTransform3D target = ((MatrixTransform3D) d); 
 

            target.PropertyChanged(MatrixProperty); 
        }


        #region Public Properties 

        ///  
        ///     Matrix - Matrix3D.  Default value is Matrix3D.Identity. 
        /// 
        public Matrix3D Matrix 
        {
            get
            {
                return (Matrix3D) GetValue(MatrixProperty); 
            }
            set 
            { 
                SetValueInternal(MatrixProperty, value);
            } 
        }

        #endregion Public Properties
 
        //------------------------------------------------------
        // 
        //  Protected Methods 
        //
        //------------------------------------------------------ 

        #region Protected Methods

        ///  
        /// Implementation of Freezable.CreateInstanceCore.
        ///  
        /// The new Freezable. 
        protected override Freezable CreateInstanceCore()
        { 
            return new MatrixTransform3D();
        }

 

        #endregion ProtectedMethods 
 
        //-----------------------------------------------------
        // 
        //  Internal Methods
        //
        //------------------------------------------------------
 
        #region Internal Methods
 
        ///  
        ///     Critical: This code calls into an unsafe code block
        ///     TreatAsSafe: This code does not return any critical data.It is ok to expose 
        ///     Channels are safe to call into and do not go cross domain and cross process
        /// 
        [SecurityCritical,SecurityTreatAsSafe]
        internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck) 
        {
            // If we're told we can skip the channel check, then we must be on channel 
            Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel)); 

            if (skipOnChannelCheck || _duceResource.IsOnChannel(channel)) 
            {
                base.UpdateResource(channel, skipOnChannelCheck);

                // Pack & send command packet 
                DUCE.MILCMD_MATRIXTRANSFORM3D data;
                unsafe 
                { 
                    data.Type = MILCMD.MilCmdMatrixTransform3D;
                    data.Handle = _duceResource.GetHandle(channel); 
                    data.matrix = CompositionResourceManager.Matrix3DToD3DMATRIX(Matrix);

                    // Send packed command structure
                    channel.SendCommand( 
                        (byte*)&data,
                        sizeof(DUCE.MILCMD_MATRIXTRANSFORM3D)); 
                } 
            }
        } 
        internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel)
        {

                if (_duceResource.CreateOrAddRefOnChannel(channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_MATRIXTRANSFORM3D)) 
                {
 
 
                    AddRefOnChannelAnimations(channel);
 

                    UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ );
                }
 
                return _duceResource.GetHandle(channel);
 
        } 
        internal override void ReleaseOnChannelCore(DUCE.Channel channel)
        { 

                Debug.Assert(_duceResource.IsOnChannel(channel));

                if (_duceResource.ReleaseOnChannel(channel)) 
                {
 
 
                    ReleaseOnChannelAnimations(channel);
 
                }

        }
        internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel) 
        {
            // Note that we are in a lock here already. 
            return _duceResource.GetHandle(channel); 
        }
        internal override int GetChannelCountCore() 
        {
            // must already be in composition lock here
            return _duceResource.GetChannelCount();
        } 
        internal override DUCE.Channel GetChannelCore(int index)
        { 
            // Note that we are in a lock here already. 
            return _duceResource.GetChannel(index);
        } 


        #endregion Internal Methods
 
        //-----------------------------------------------------
        // 
        //  Internal Properties 
        //
        //----------------------------------------------------- 

        #region Internal Properties

        // 
        //  This property finds the correct initial size for the _effectiveValues store on the
        //  current DependencyObject as a performance optimization 
        // 
        //  This includes:
        //    Matrix 
        //
        internal override int EffectiveValuesInitialSize
        {
            get 
            {
                return 1; 
            } 
        }
 


        #endregion Internal Properties
 
        //-----------------------------------------------------
        // 
        //  Dependency Properties 
        //
        //------------------------------------------------------ 

        #region Dependency Properties

        ///  
        ///     The DependencyProperty for the MatrixTransform3D.Matrix property.
        ///  
        public static readonly DependencyProperty MatrixProperty; 

        #endregion Dependency Properties 

        //-----------------------------------------------------
        //
        //  Internal Fields 
        //
        //------------------------------------------------------ 
 
        #region Internal Fields
 


        internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource();
 
        internal static Matrix3D s_Matrix = Matrix3D.Identity;
 
        #endregion Internal Fields 

 

        #region Constructors

        //------------------------------------------------------ 
        //
        //  Constructors 
        // 
        //-----------------------------------------------------
 
        static MatrixTransform3D()
        {
            // We check our static default fields which are of type Freezable
            // to make sure that they are not mutable, otherwise we will throw 
            // if these get touched by more than one thread in the lifetime
            // of your app.  (Windows OS Bug #947272) 
            // 

 
            // Initializations
            Type typeofThis = typeof(MatrixTransform3D);
            MatrixProperty =
                  RegisterProperty("Matrix", 
                                   typeof(Matrix3D),
                                   typeofThis, 
                                   Matrix3D.Identity, 
                                   new PropertyChangedCallback(MatrixPropertyChanged),
                                   null, 
                                   /* isIndependentlyAnimated  = */ false,
                                   /* coerceValueCallback */ null);
        }
 

 
        #endregion Constructors 

    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.PresentationCore;
using MS.Utility; 
using System; 
using System.Collections;
using System.Collections.Generic; 
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.Text; 
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters; 
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID; 
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop 
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
 
namespace System.Windows.Media.Media3D
{ 
 

 
    sealed partial class MatrixTransform3D : Transform3D
    {
        //-----------------------------------------------------
        // 
        //  Public Methods
        // 
        //----------------------------------------------------- 

        #region Public Methods 

        /// 
        ///     Shadows inherited Clone() with a strongly typed
        ///     version for convenience. 
        /// 
        public new MatrixTransform3D Clone() 
        { 
            return (MatrixTransform3D)base.Clone();
        } 

        /// 
        ///     Shadows inherited CloneCurrentValue() with a strongly typed
        ///     version for convenience. 
        /// 
        public new MatrixTransform3D CloneCurrentValue() 
        { 
            return (MatrixTransform3D)base.CloneCurrentValue();
        } 



 
        #endregion Public Methods
 
        //------------------------------------------------------ 
        //
        //  Public Properties 
        //
        //-----------------------------------------------------

        private static void MatrixPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {
            MatrixTransform3D target = ((MatrixTransform3D) d); 
 

            target.PropertyChanged(MatrixProperty); 
        }


        #region Public Properties 

        ///  
        ///     Matrix - Matrix3D.  Default value is Matrix3D.Identity. 
        /// 
        public Matrix3D Matrix 
        {
            get
            {
                return (Matrix3D) GetValue(MatrixProperty); 
            }
            set 
            { 
                SetValueInternal(MatrixProperty, value);
            } 
        }

        #endregion Public Properties
 
        //------------------------------------------------------
        // 
        //  Protected Methods 
        //
        //------------------------------------------------------ 

        #region Protected Methods

        ///  
        /// Implementation of Freezable.CreateInstanceCore.
        ///  
        /// The new Freezable. 
        protected override Freezable CreateInstanceCore()
        { 
            return new MatrixTransform3D();
        }

 

        #endregion ProtectedMethods 
 
        //-----------------------------------------------------
        // 
        //  Internal Methods
        //
        //------------------------------------------------------
 
        #region Internal Methods
 
        ///  
        ///     Critical: This code calls into an unsafe code block
        ///     TreatAsSafe: This code does not return any critical data.It is ok to expose 
        ///     Channels are safe to call into and do not go cross domain and cross process
        /// 
        [SecurityCritical,SecurityTreatAsSafe]
        internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck) 
        {
            // If we're told we can skip the channel check, then we must be on channel 
            Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel)); 

            if (skipOnChannelCheck || _duceResource.IsOnChannel(channel)) 
            {
                base.UpdateResource(channel, skipOnChannelCheck);

                // Pack & send command packet 
                DUCE.MILCMD_MATRIXTRANSFORM3D data;
                unsafe 
                { 
                    data.Type = MILCMD.MilCmdMatrixTransform3D;
                    data.Handle = _duceResource.GetHandle(channel); 
                    data.matrix = CompositionResourceManager.Matrix3DToD3DMATRIX(Matrix);

                    // Send packed command structure
                    channel.SendCommand( 
                        (byte*)&data,
                        sizeof(DUCE.MILCMD_MATRIXTRANSFORM3D)); 
                } 
            }
        } 
        internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel)
        {

                if (_duceResource.CreateOrAddRefOnChannel(channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_MATRIXTRANSFORM3D)) 
                {
 
 
                    AddRefOnChannelAnimations(channel);
 

                    UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ );
                }
 
                return _duceResource.GetHandle(channel);
 
        } 
        internal override void ReleaseOnChannelCore(DUCE.Channel channel)
        { 

                Debug.Assert(_duceResource.IsOnChannel(channel));

                if (_duceResource.ReleaseOnChannel(channel)) 
                {
 
 
                    ReleaseOnChannelAnimations(channel);
 
                }

        }
        internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel) 
        {
            // Note that we are in a lock here already. 
            return _duceResource.GetHandle(channel); 
        }
        internal override int GetChannelCountCore() 
        {
            // must already be in composition lock here
            return _duceResource.GetChannelCount();
        } 
        internal override DUCE.Channel GetChannelCore(int index)
        { 
            // Note that we are in a lock here already. 
            return _duceResource.GetChannel(index);
        } 


        #endregion Internal Methods
 
        //-----------------------------------------------------
        // 
        //  Internal Properties 
        //
        //----------------------------------------------------- 

        #region Internal Properties

        // 
        //  This property finds the correct initial size for the _effectiveValues store on the
        //  current DependencyObject as a performance optimization 
        // 
        //  This includes:
        //    Matrix 
        //
        internal override int EffectiveValuesInitialSize
        {
            get 
            {
                return 1; 
            } 
        }
 


        #endregion Internal Properties
 
        //-----------------------------------------------------
        // 
        //  Dependency Properties 
        //
        //------------------------------------------------------ 

        #region Dependency Properties

        ///  
        ///     The DependencyProperty for the MatrixTransform3D.Matrix property.
        ///  
        public static readonly DependencyProperty MatrixProperty; 

        #endregion Dependency Properties 

        //-----------------------------------------------------
        //
        //  Internal Fields 
        //
        //------------------------------------------------------ 
 
        #region Internal Fields
 


        internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource();
 
        internal static Matrix3D s_Matrix = Matrix3D.Identity;
 
        #endregion Internal Fields 

 

        #region Constructors

        //------------------------------------------------------ 
        //
        //  Constructors 
        // 
        //-----------------------------------------------------
 
        static MatrixTransform3D()
        {
            // We check our static default fields which are of type Freezable
            // to make sure that they are not mutable, otherwise we will throw 
            // if these get touched by more than one thread in the lifetime
            // of your app.  (Windows OS Bug #947272) 
            // 

 
            // Initializations
            Type typeofThis = typeof(MatrixTransform3D);
            MatrixProperty =
                  RegisterProperty("Matrix", 
                                   typeof(Matrix3D),
                                   typeofThis, 
                                   Matrix3D.Identity, 
                                   new PropertyChangedCallback(MatrixPropertyChanged),
                                   null, 
                                   /* isIndependentlyAnimated  = */ false,
                                   /* coerceValueCallback */ null);
        }
 

 
        #endregion Constructors 

    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
                        

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