SerializeAbsoluteContext.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ FX-1434 / FX-1434 / 1.0 / untmp / whidbey / REDBITS / ndp / fx / src / Designer / CompMod / System / ComponentModel / Design / Serialization / SerializeAbsoluteContext.cs / 1 / SerializeAbsoluteContext.cs

                            //------------------------------------------------------------------------------ 
// 
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// 
//----------------------------------------------------------------------------- 

namespace System.ComponentModel.Design.Serialization { 
 
    using System;
    using System.CodeDom; 

    /// 
    /// 
    ///     The ComponentSerializationService supports "absolute" serialization, where instead of just 
    ///     serializing values that differ from an object's default values, all values are
    ///     serialized in such a way as to be able to reset values to their defaults for 
    ///     objects that may have already been initialized.  When a component serialization service 
    ///     wishes to indicate this to CodeDomSerializer objects, it will place a
    ///     SerializeAbsoluteContext on the context stack.  The member in this context may be null, 
    ///     to indicate that all members are serialized, or a member indicating that only a
    ///     specific member is being serialized at this time.
    /// 
    public sealed class SerializeAbsoluteContext { 

        private MemberDescriptor _member; 
 
        /// 
        ///  
        ///     Creeates a new SerializeAbsoluteContext.  Member can be null or omitted to indicate this context
        ///     should be used for all members.
        /// 
        public SerializeAbsoluteContext() { 
        }
 
        ///  
        /// 
        ///     Creeates a new SerializeAbsoluteContext.  Member can be null or omitted to indicate this context 
        ///     should be used for all members.
        /// 
        public SerializeAbsoluteContext(MemberDescriptor member) {
            _member = member; 
        }
 
        ///  
        /// 
        ///     This property returns the member this context is bound to.  It may be null to 
        ///     indicate the context is bound to all members of an object.
        /// 
        public MemberDescriptor Member {
            get { 
                return _member;
            } 
        } 

        ///  
        /// 
        ///     Returns true if the given member should be serialized in this context.
        /// 
        public bool ShouldSerialize(MemberDescriptor member) { 
            return (_member == null || _member == member);
        } 
    } 
}
 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
                        

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