Code:
/ FXUpdate3074 / FXUpdate3074 / 1.1 / DEVDIV / depot / DevDiv / releases / whidbey / QFE / ndp / fx / src / xsp / System / Web / UI / PersistChildrenAttribute.cs / 1 / PersistChildrenAttribute.cs
//------------------------------------------------------------------------------ //// Copyright (c) Microsoft Corporation. All rights reserved. // //----------------------------------------------------------------------------- namespace System.Web.UI { using System; using System.ComponentModel; using System.Security.Permissions; ////// [AttributeUsage(AttributeTargets.Class)] [AspNetHostingPermission(SecurityAction.LinkDemand, Level=AspNetHostingPermissionLevel.Minimal)] public sealed class PersistChildrenAttribute : Attribute { ////// Indicates whether /// the contents within a tag representing a custom /// or Web control should be treated as literal text. Web controls supporting complex properties, like /// templates, and /// so on, typically mark themselves as "literals", thereby letting the designer /// infra-structure deal with the persistence of those attributes. ////// public static readonly PersistChildrenAttribute Yes = new PersistChildrenAttribute(true); ///Indicates that the children of a control should be persisted at design-time. /// ////// public static readonly PersistChildrenAttribute No = new PersistChildrenAttribute(false); ///Indicates that the children of a control should not be persisted at design-time. ////// This marks the default child persistence behavior for a control at design time. (equal to Yes.) /// public static readonly PersistChildrenAttribute Default = Yes; private bool _persist; private bool _usesCustomPersistence; ////// public PersistChildrenAttribute(bool persist) { _persist = persist; } public PersistChildrenAttribute(bool persist, bool usesCustomPersistence) : this(persist) { _usesCustomPersistence = usesCustomPersistence; } ////// public bool Persist { get { return _persist; } } ///Indicates whether the children of a control should be persisted at design-time. /// This property is read-only. ////// public bool UsesCustomPersistence { get { // if persist is true, we don't use custom persistence. return !_persist && _usesCustomPersistence; } } ///Indicates whether the control does custom persistence. /// This property is read-only. ////// ///public override int GetHashCode() { return Persist.GetHashCode(); } /// /// ///public override bool Equals(object obj) { if (obj == this) { return true; } if ((obj != null) && (obj is PersistChildrenAttribute)) { return ((PersistChildrenAttribute)obj).Persist == _persist; } return false; } /// /// ///public override bool IsDefaultAttribute() { return this.Equals(Default); } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //------------------------------------------------------------------------------ // // Copyright (c) Microsoft Corporation. All rights reserved. // //----------------------------------------------------------------------------- namespace System.Web.UI { using System; using System.ComponentModel; using System.Security.Permissions; ////// [AttributeUsage(AttributeTargets.Class)] [AspNetHostingPermission(SecurityAction.LinkDemand, Level=AspNetHostingPermissionLevel.Minimal)] public sealed class PersistChildrenAttribute : Attribute { ////// Indicates whether /// the contents within a tag representing a custom /// or Web control should be treated as literal text. Web controls supporting complex properties, like /// templates, and /// so on, typically mark themselves as "literals", thereby letting the designer /// infra-structure deal with the persistence of those attributes. ////// public static readonly PersistChildrenAttribute Yes = new PersistChildrenAttribute(true); ///Indicates that the children of a control should be persisted at design-time. /// ////// public static readonly PersistChildrenAttribute No = new PersistChildrenAttribute(false); ///Indicates that the children of a control should not be persisted at design-time. ////// This marks the default child persistence behavior for a control at design time. (equal to Yes.) /// public static readonly PersistChildrenAttribute Default = Yes; private bool _persist; private bool _usesCustomPersistence; ////// public PersistChildrenAttribute(bool persist) { _persist = persist; } public PersistChildrenAttribute(bool persist, bool usesCustomPersistence) : this(persist) { _usesCustomPersistence = usesCustomPersistence; } ////// public bool Persist { get { return _persist; } } ///Indicates whether the children of a control should be persisted at design-time. /// This property is read-only. ////// public bool UsesCustomPersistence { get { // if persist is true, we don't use custom persistence. return !_persist && _usesCustomPersistence; } } ///Indicates whether the control does custom persistence. /// This property is read-only. ////// ///public override int GetHashCode() { return Persist.GetHashCode(); } /// /// ///public override bool Equals(object obj) { if (obj == this) { return true; } if ((obj != null) && (obj is PersistChildrenAttribute)) { return ((PersistChildrenAttribute)obj).Persist == _persist; } return false; } /// /// ///public override bool IsDefaultAttribute() { return this.Equals(Default); } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. 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