FontResourceCache.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / Orcas / SP / wpf / src / Core / CSharp / MS / Internal / FontCache / FontResourceCache.cs / 1 / FontResourceCache.cs

                            //---------------------------------------------------------------------------- 
//
// Copyright (c) Microsoft Corporation.  All rights reserved.
//
// 
// Description: FontResourceCache class maintains the list of font resources included with an application.
// 
// 
// History:
//  08/09/2005 : mleonov - Created 
//
//---------------------------------------------------------------------------

using System; 
using System.Collections;
using System.Collections.Generic; 
using System.Diagnostics; 
using System.IO;
using System.IO.Packaging; 
using System.Reflection;
using System.Windows.Navigation;

using MS.Internal.Resources; 

namespace MS.Internal.FontCache 
{ 
    internal static class FontResourceCache
    { 
        private static void ConstructFontResourceCache(Assembly entryAssembly, Dictionary> folderResourceMap)
        {
            // For entryAssembly build a set of mapping from paths to entries that describe each resource.
            Dictionary contentFiles = ContentFileHelper.GetContentFiles(entryAssembly); 
            if (contentFiles != null)
            { 
                foreach (string contentFile in contentFiles.Keys) 
                {
                    AddResourceToFolderMap(folderResourceMap, contentFile); 
                }
            }

            IList resourceList = new ResourceManagerWrapper(entryAssembly).ResourceList; 
            if (resourceList != null)
            { 
                foreach (string resource in resourceList) 
                {
                    AddResourceToFolderMap(folderResourceMap, resource); 
                }
            }
        }
 
        internal static List LookupFolder(Uri uri)
        { 
            // The input URI may specify a folder which is invalid for pack URIs. If so, 
            // create a valid pack URI by adding a fake filename.
            bool isFolder = IsFolderUri(uri); 
            if (isFolder)
            {
                uri = new Uri(uri, FakeFileName);
            } 

            // The input Uri should now be a valid absolute pack application Uri. 
            // The caller (FontSourceCollection) guarantees that. 
            // Perform a sanity check to make sure the assumption stays the same.
            Debug.Assert(uri.IsAbsoluteUri && uri.Scheme == PackUriHelper.UriSchemePack && BaseUriHelper.IsPackApplicationUri(uri)); 

            Assembly uriAssembly;
            string escapedPath;
 
            BaseUriHelper.GetAssemblyAndPartNameFromPackAppUri(uri, out uriAssembly, out escapedPath);
 
            if (uriAssembly == null) 
                return null;
 
            // If we added a fake filename to the uri, remove it from the escaped path.
            if (isFolder)
            {
                Debug.Assert(escapedPath.EndsWith(FakeFileName, StringComparison.OrdinalIgnoreCase)); 
                escapedPath = escapedPath.Substring(0, escapedPath.Length - FakeFileName.Length);
            } 
 
            Dictionary> folderResourceMap;
 
            lock (_assemblyCaches)
            {
                if (!_assemblyCaches.TryGetValue(uriAssembly, out folderResourceMap))
                { 
                    folderResourceMap = new Dictionary>(StringComparer.OrdinalIgnoreCase);
                    ConstructFontResourceCache(uriAssembly, folderResourceMap); 
                    _assemblyCaches.Add(uriAssembly, folderResourceMap); 
                }
            } 

            List ret;
            folderResourceMap.TryGetValue(escapedPath, out ret);
            return ret; 
        }
 
        ///  
        /// Determines if a font family URI is a folder. Folder URIs are not valid pack URIs
        /// and therefore require special handling. 
        /// 
        private static bool IsFolderUri(Uri uri)
        {
            string path = uri.GetComponents(UriComponents.Path, UriFormat.SafeUnescaped); 
            return path.Length == 0 || path[path.Length - 1] == '/';
        } 
 
        // Fake file name, which we add to a folder URI and then remove from the resulting
        // escaped path. This is to work around the fact that pack URIs cannot be folder URIs. 
        // This string could be any valid file name that does not require escaping.
        private const string FakeFileName = "X";

        private static void AddResourceToFolderMap(Dictionary> folderResourceMap, string resourceFullName) 
        {
            // Split the resource path into a directory and file name part. 
            string folderName; 
            string fileName;
            int indexOfLastSlash = resourceFullName.LastIndexOf('/'); 
            if (indexOfLastSlash == -1)
            {
                // The resource is in the root directory, folderName is empty.
                folderName = String.Empty; 
                fileName = resourceFullName;
            } 
            else 
            {
                folderName = resourceFullName.Substring(0, indexOfLastSlash + 1); 
                fileName = resourceFullName.Substring(indexOfLastSlash + 1);
            }

            string extension = Path.GetExtension(fileName); 

            bool isComposite; 
            if (!Util.IsSupportedFontExtension(extension, out isComposite)) 
                return;
 
            // We add entries for a font file to two collections:
            // one is the folder containing the file, another is the file itself,
            // since we allow explicit file names in FontFamily syntax
 
            if (!folderResourceMap.ContainsKey(folderName))
                folderResourceMap[folderName] = new List(1); 
            folderResourceMap[folderName].Add(fileName); 

            Debug.Assert(!folderResourceMap.ContainsKey(resourceFullName)); 
            folderResourceMap[resourceFullName] = new List(1);
            folderResourceMap[resourceFullName].Add(String.Empty);
        }
 
        private static Dictionary>> _assemblyCaches
            = new Dictionary>>(1); 
        // Set the initial capacity to 1 because a single entry assembly is the most common case. 
    }
} 


// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
//---------------------------------------------------------------------------- 
//
// Copyright (c) Microsoft Corporation.  All rights reserved.
//
// 
// Description: FontResourceCache class maintains the list of font resources included with an application.
// 
// 
// History:
//  08/09/2005 : mleonov - Created 
//
//---------------------------------------------------------------------------

using System; 
using System.Collections;
using System.Collections.Generic; 
using System.Diagnostics; 
using System.IO;
using System.IO.Packaging; 
using System.Reflection;
using System.Windows.Navigation;

using MS.Internal.Resources; 

namespace MS.Internal.FontCache 
{ 
    internal static class FontResourceCache
    { 
        private static void ConstructFontResourceCache(Assembly entryAssembly, Dictionary> folderResourceMap)
        {
            // For entryAssembly build a set of mapping from paths to entries that describe each resource.
            Dictionary contentFiles = ContentFileHelper.GetContentFiles(entryAssembly); 
            if (contentFiles != null)
            { 
                foreach (string contentFile in contentFiles.Keys) 
                {
                    AddResourceToFolderMap(folderResourceMap, contentFile); 
                }
            }

            IList resourceList = new ResourceManagerWrapper(entryAssembly).ResourceList; 
            if (resourceList != null)
            { 
                foreach (string resource in resourceList) 
                {
                    AddResourceToFolderMap(folderResourceMap, resource); 
                }
            }
        }
 
        internal static List LookupFolder(Uri uri)
        { 
            // The input URI may specify a folder which is invalid for pack URIs. If so, 
            // create a valid pack URI by adding a fake filename.
            bool isFolder = IsFolderUri(uri); 
            if (isFolder)
            {
                uri = new Uri(uri, FakeFileName);
            } 

            // The input Uri should now be a valid absolute pack application Uri. 
            // The caller (FontSourceCollection) guarantees that. 
            // Perform a sanity check to make sure the assumption stays the same.
            Debug.Assert(uri.IsAbsoluteUri && uri.Scheme == PackUriHelper.UriSchemePack && BaseUriHelper.IsPackApplicationUri(uri)); 

            Assembly uriAssembly;
            string escapedPath;
 
            BaseUriHelper.GetAssemblyAndPartNameFromPackAppUri(uri, out uriAssembly, out escapedPath);
 
            if (uriAssembly == null) 
                return null;
 
            // If we added a fake filename to the uri, remove it from the escaped path.
            if (isFolder)
            {
                Debug.Assert(escapedPath.EndsWith(FakeFileName, StringComparison.OrdinalIgnoreCase)); 
                escapedPath = escapedPath.Substring(0, escapedPath.Length - FakeFileName.Length);
            } 
 
            Dictionary> folderResourceMap;
 
            lock (_assemblyCaches)
            {
                if (!_assemblyCaches.TryGetValue(uriAssembly, out folderResourceMap))
                { 
                    folderResourceMap = new Dictionary>(StringComparer.OrdinalIgnoreCase);
                    ConstructFontResourceCache(uriAssembly, folderResourceMap); 
                    _assemblyCaches.Add(uriAssembly, folderResourceMap); 
                }
            } 

            List ret;
            folderResourceMap.TryGetValue(escapedPath, out ret);
            return ret; 
        }
 
        ///  
        /// Determines if a font family URI is a folder. Folder URIs are not valid pack URIs
        /// and therefore require special handling. 
        /// 
        private static bool IsFolderUri(Uri uri)
        {
            string path = uri.GetComponents(UriComponents.Path, UriFormat.SafeUnescaped); 
            return path.Length == 0 || path[path.Length - 1] == '/';
        } 
 
        // Fake file name, which we add to a folder URI and then remove from the resulting
        // escaped path. This is to work around the fact that pack URIs cannot be folder URIs. 
        // This string could be any valid file name that does not require escaping.
        private const string FakeFileName = "X";

        private static void AddResourceToFolderMap(Dictionary> folderResourceMap, string resourceFullName) 
        {
            // Split the resource path into a directory and file name part. 
            string folderName; 
            string fileName;
            int indexOfLastSlash = resourceFullName.LastIndexOf('/'); 
            if (indexOfLastSlash == -1)
            {
                // The resource is in the root directory, folderName is empty.
                folderName = String.Empty; 
                fileName = resourceFullName;
            } 
            else 
            {
                folderName = resourceFullName.Substring(0, indexOfLastSlash + 1); 
                fileName = resourceFullName.Substring(indexOfLastSlash + 1);
            }

            string extension = Path.GetExtension(fileName); 

            bool isComposite; 
            if (!Util.IsSupportedFontExtension(extension, out isComposite)) 
                return;
 
            // We add entries for a font file to two collections:
            // one is the folder containing the file, another is the file itself,
            // since we allow explicit file names in FontFamily syntax
 
            if (!folderResourceMap.ContainsKey(folderName))
                folderResourceMap[folderName] = new List(1); 
            folderResourceMap[folderName].Add(fileName); 

            Debug.Assert(!folderResourceMap.ContainsKey(resourceFullName)); 
            folderResourceMap[resourceFullName] = new List(1);
            folderResourceMap[resourceFullName].Add(String.Empty);
        }
 
        private static Dictionary>> _assemblyCaches
            = new Dictionary>>(1); 
        // Set the initial capacity to 1 because a single entry assembly is the most common case. 
    }
} 


// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
                        

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