DecoderNLS.cs source code in C# .NET

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Code:

/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / whidbey / netfxsp / ndp / clr / src / BCL / System / Text / DecoderNLS.cs / 1 / DecoderNLS.cs

                            // ==++== 
//
//   Copyright (c) Microsoft Corporation.  All rights reserved.
//
// ==--== 
namespace System.Text
{ 
    using System.Runtime.Serialization; 
    using System.Security.Permissions;
    using System.Text; 
    using System;
    // A Decoder is used to decode a sequence of blocks of bytes into a
    // sequence of blocks of characters. Following instantiation of a decoder,
    // sequential blocks of bytes are converted into blocks of characters through 
    // calls to the GetChars method. The decoder maintains state between the
    // conversions, allowing it to correctly decode byte sequences that span 
    // adjacent blocks. 
    //
    // Instances of specific implementations of the Decoder abstract base 
    // class are typically obtained through calls to the GetDecoder method
    // of Encoding objects.
    //
 
    [Serializable()]
    internal class DecoderNLS : Decoder, ISerializable 
    { 
        // Remember our encoding
                        protected   Encoding m_encoding; 
        [NonSerialized] protected   bool     m_mustFlush;
        [NonSerialized] internal    bool     m_throwOnOverflow;
        [NonSerialized] internal    int      m_bytesUsed;
 
#region Serialization
 
        // Constructor called by serialization. called during deserialization. 
        internal DecoderNLS(SerializationInfo info, StreamingContext context)
        { 
            throw new NotSupportedException(
                        String.Format(
                            System.Globalization.CultureInfo.CurrentCulture,
                            Environment.GetResourceString("NotSupported_TypeCannotDeserialized"), this.GetType())); 
        }
 
        // ISerializable implementation. called during serialization. 
        [SecurityPermissionAttribute(SecurityAction.LinkDemand, Flags=SecurityPermissionFlag.SerializationFormatter)]
        void ISerializable.GetObjectData(SerializationInfo info, StreamingContext context) 
        {
            SerializeDecoder(info);
            info.AddValue("encoding", this.m_encoding);
            info.SetType(typeof(Encoding.DefaultDecoder)); 
        }
 
#endregion Serialization 

        internal DecoderNLS( Encoding encoding ) 
        {
            this.m_encoding = encoding;
            this.m_fallback = this.m_encoding.DecoderFallback;
            this.Reset(); 
        }
 
        // This is used by our child deserializers 
        internal DecoderNLS( )
        { 
            this.m_encoding = null;
            this.Reset();
        }
 
        public override void Reset()
        { 
            if (m_fallbackBuffer != null) 
                m_fallbackBuffer.Reset();
        } 

        public override unsafe int GetCharCount(byte[] bytes, int index, int count)
        {
            return GetCharCount(bytes, index, count, false); 
        }
 
        public override unsafe int GetCharCount(byte[] bytes, int index, int count, bool flush) 
        {
            // Validate Parameters 
            if (bytes == null)
                throw new ArgumentNullException("bytes",
                    Environment.GetResourceString("ArgumentNull_Array"));
 
            if (index < 0 || count < 0)
                throw new ArgumentOutOfRangeException((index<0 ? "index" : "count"), 
                    Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); 

            if (bytes.Length - index < count) 
                throw new ArgumentOutOfRangeException("bytes",
                    Environment.GetResourceString("ArgumentOutOfRange_IndexCountBuffer"));

 
            // Avoid null fixed problem
            if (bytes.Length == 0) 
                bytes = new byte[1]; 

            // Just call pointer version 
            fixed (byte* pBytes = bytes)
                return GetCharCount(pBytes + index, count, flush);
        }
 
        public unsafe override int GetCharCount(byte* bytes, int count, bool flush)
        { 
            // Validate parameters 
            if (bytes == null)
                throw new ArgumentNullException("bytes", 
                      Environment.GetResourceString("ArgumentNull_Array"));

            if (count < 0)
                throw new ArgumentOutOfRangeException("count", 
                      Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));
 
            // Remember the flush 
            this.m_mustFlush = flush;
            this.m_throwOnOverflow = true; 

            // By default just call the encoding version, no flush by default
            return m_encoding.GetCharCount(bytes, count, this);
        } 

        public override unsafe int GetChars(byte[] bytes, int byteIndex, int byteCount, 
                                             char[] chars, int charIndex) 
        {
            return GetChars(bytes, byteIndex, byteCount, chars, charIndex, false); 
        }

        public override unsafe int GetChars(byte[] bytes, int byteIndex, int byteCount,
                                             char[] chars, int charIndex, bool flush) 
        {
            // Validate Parameters 
            if (bytes == null || chars == null) 
                throw new ArgumentNullException(bytes == null ? "bytes" : "chars",
                    Environment.GetResourceString("ArgumentNull_Array")); 

            if (byteIndex < 0 || byteCount < 0)
                throw new ArgumentOutOfRangeException((byteIndex<0 ? "byteIndex" : "byteCount"),
                    Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); 

            if ( bytes.Length - byteIndex < byteCount) 
                throw new ArgumentOutOfRangeException("bytes", 
                    Environment.GetResourceString("ArgumentOutOfRange_IndexCountBuffer"));
 
            if (charIndex < 0 || charIndex > chars.Length)
                throw new ArgumentOutOfRangeException("charIndex",
                    Environment.GetResourceString("ArgumentOutOfRange_Index"));
 

            // Avoid empty input fixed problem 
            if (bytes.Length == 0) 
                bytes = new byte[1];
 
            int charCount = chars.Length - charIndex;
            if (chars.Length == 0)
                chars = new char[1];
 
            // Just call pointer version
            fixed (byte* pBytes = bytes) 
                fixed (char* pChars = chars) 
                    // Remember that charCount is # to decode, not size of array
                    return GetChars(pBytes + byteIndex, byteCount, 
                                    pChars + charIndex, charCount, flush);
        }

        public unsafe override int GetChars(byte* bytes, int byteCount, 
                                              char* chars, int charCount, bool flush)
        { 
            // Validate parameters 
            if (chars == null || bytes == null)
                throw new ArgumentNullException((chars == null ? "chars" : "bytes"), 
                      Environment.GetResourceString("ArgumentNull_Array"));

            if (byteCount < 0 || charCount < 0)
                throw new ArgumentOutOfRangeException((byteCount<0 ? "byteCount" : "charCount"), 
                      Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));
 
            // Remember our flush 
            m_mustFlush = flush;
            m_throwOnOverflow = true; 

            // By default just call the encoding's version
            return m_encoding.GetChars(bytes, byteCount, chars, charCount, this);
        } 

        // This method is used when the output buffer might not be big enough. 
        // Just call the pointer version.  (This gets chars) 
        public override unsafe void Convert(byte[] bytes, int byteIndex, int byteCount,
                                              char[] chars, int charIndex, int charCount, bool flush, 
                                              out int bytesUsed, out int charsUsed, out bool completed)
        {
            // Validate parameters
            if (bytes == null || chars == null) 
                throw new ArgumentNullException((bytes == null ? "bytes" : "chars"),
                      Environment.GetResourceString("ArgumentNull_Array")); 
 
            if (byteIndex < 0 || byteCount < 0)
                throw new ArgumentOutOfRangeException((byteIndex<0 ? "byteIndex" : "byteCount"), 
                      Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));

            if (charIndex < 0 || charCount < 0)
                throw new ArgumentOutOfRangeException((charIndex<0 ? "charIndex" : "charCount"), 
                      Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));
 
            if (bytes.Length - byteIndex < byteCount) 
                throw new ArgumentOutOfRangeException("bytes",
                      Environment.GetResourceString("ArgumentOutOfRange_IndexCountBuffer")); 

            if (chars.Length - charIndex < charCount)
                throw new ArgumentOutOfRangeException("chars",
                      Environment.GetResourceString("ArgumentOutOfRange_IndexCountBuffer")); 

 
            // Avoid empty input problem 
            if (bytes.Length == 0)
                bytes = new byte[1]; 
            if (chars.Length == 0)
                chars = new char[1];

            // Just call the pointer version (public overrides can't do this) 
            fixed (byte* pBytes = bytes)
            { 
                fixed (char* pChars = chars) 
                {
                    Convert(pBytes + byteIndex, byteCount, pChars + charIndex, charCount, flush, 
                        out bytesUsed, out charsUsed, out completed);
                }
            }
        } 

        // This is the version that used pointers.  We call the base encoding worker function 
        // after setting our appropriate internal variables.  This is getting chars 
        public unsafe override void Convert(byte* bytes, int byteCount,
                                              char* chars, int charCount, bool flush, 
                                              out int bytesUsed, out int charsUsed, out bool completed)
        {
            // Validate input parameters
            if (chars == null || bytes == null) 
                throw new ArgumentNullException(chars == null ? "chars" : "bytes",
                    Environment.GetResourceString("ArgumentNull_Array")); 
 
            if (byteCount < 0 || charCount < 0)
                throw new ArgumentOutOfRangeException((byteCount<0 ? "byteCount" : "charCount"), 
                    Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));

            // We don't want to throw
            this.m_mustFlush = flush; 
            this.m_throwOnOverflow = false;
            this.m_bytesUsed = 0; 
 
            // Do conversion
            charsUsed = this.m_encoding.GetChars(bytes, byteCount, chars, charCount, this); 
            bytesUsed = this.m_bytesUsed;

            // Its completed if they've used what they wanted AND if they didn't want flush or if we are flushed
            completed = (bytesUsed == byteCount) && (!flush || !this.HasState) && 
                               (m_fallbackBuffer == null || m_fallbackBuffer.Remaining == 0);
 
            // Our data thingys are now full, we can return 
        }
 
        public bool MustFlush
        {
            get
            { 
                return m_mustFlush;
            } 
        } 

        // Anything left in our decoder? 
        internal virtual bool HasState
        {
            get
            { 
                return false;
            } 
        } 

        // Allow encoding to clear our must flush instead of throwing (in ThrowCharsOverflow) 
        internal void ClearMustFlush()
        {
            m_mustFlush = false;
        } 
    }
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// ==++== 
//
//   Copyright (c) Microsoft Corporation.  All rights reserved.
//
// ==--== 
namespace System.Text
{ 
    using System.Runtime.Serialization; 
    using System.Security.Permissions;
    using System.Text; 
    using System;
    // A Decoder is used to decode a sequence of blocks of bytes into a
    // sequence of blocks of characters. Following instantiation of a decoder,
    // sequential blocks of bytes are converted into blocks of characters through 
    // calls to the GetChars method. The decoder maintains state between the
    // conversions, allowing it to correctly decode byte sequences that span 
    // adjacent blocks. 
    //
    // Instances of specific implementations of the Decoder abstract base 
    // class are typically obtained through calls to the GetDecoder method
    // of Encoding objects.
    //
 
    [Serializable()]
    internal class DecoderNLS : Decoder, ISerializable 
    { 
        // Remember our encoding
                        protected   Encoding m_encoding; 
        [NonSerialized] protected   bool     m_mustFlush;
        [NonSerialized] internal    bool     m_throwOnOverflow;
        [NonSerialized] internal    int      m_bytesUsed;
 
#region Serialization
 
        // Constructor called by serialization. called during deserialization. 
        internal DecoderNLS(SerializationInfo info, StreamingContext context)
        { 
            throw new NotSupportedException(
                        String.Format(
                            System.Globalization.CultureInfo.CurrentCulture,
                            Environment.GetResourceString("NotSupported_TypeCannotDeserialized"), this.GetType())); 
        }
 
        // ISerializable implementation. called during serialization. 
        [SecurityPermissionAttribute(SecurityAction.LinkDemand, Flags=SecurityPermissionFlag.SerializationFormatter)]
        void ISerializable.GetObjectData(SerializationInfo info, StreamingContext context) 
        {
            SerializeDecoder(info);
            info.AddValue("encoding", this.m_encoding);
            info.SetType(typeof(Encoding.DefaultDecoder)); 
        }
 
#endregion Serialization 

        internal DecoderNLS( Encoding encoding ) 
        {
            this.m_encoding = encoding;
            this.m_fallback = this.m_encoding.DecoderFallback;
            this.Reset(); 
        }
 
        // This is used by our child deserializers 
        internal DecoderNLS( )
        { 
            this.m_encoding = null;
            this.Reset();
        }
 
        public override void Reset()
        { 
            if (m_fallbackBuffer != null) 
                m_fallbackBuffer.Reset();
        } 

        public override unsafe int GetCharCount(byte[] bytes, int index, int count)
        {
            return GetCharCount(bytes, index, count, false); 
        }
 
        public override unsafe int GetCharCount(byte[] bytes, int index, int count, bool flush) 
        {
            // Validate Parameters 
            if (bytes == null)
                throw new ArgumentNullException("bytes",
                    Environment.GetResourceString("ArgumentNull_Array"));
 
            if (index < 0 || count < 0)
                throw new ArgumentOutOfRangeException((index<0 ? "index" : "count"), 
                    Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); 

            if (bytes.Length - index < count) 
                throw new ArgumentOutOfRangeException("bytes",
                    Environment.GetResourceString("ArgumentOutOfRange_IndexCountBuffer"));

 
            // Avoid null fixed problem
            if (bytes.Length == 0) 
                bytes = new byte[1]; 

            // Just call pointer version 
            fixed (byte* pBytes = bytes)
                return GetCharCount(pBytes + index, count, flush);
        }
 
        public unsafe override int GetCharCount(byte* bytes, int count, bool flush)
        { 
            // Validate parameters 
            if (bytes == null)
                throw new ArgumentNullException("bytes", 
                      Environment.GetResourceString("ArgumentNull_Array"));

            if (count < 0)
                throw new ArgumentOutOfRangeException("count", 
                      Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));
 
            // Remember the flush 
            this.m_mustFlush = flush;
            this.m_throwOnOverflow = true; 

            // By default just call the encoding version, no flush by default
            return m_encoding.GetCharCount(bytes, count, this);
        } 

        public override unsafe int GetChars(byte[] bytes, int byteIndex, int byteCount, 
                                             char[] chars, int charIndex) 
        {
            return GetChars(bytes, byteIndex, byteCount, chars, charIndex, false); 
        }

        public override unsafe int GetChars(byte[] bytes, int byteIndex, int byteCount,
                                             char[] chars, int charIndex, bool flush) 
        {
            // Validate Parameters 
            if (bytes == null || chars == null) 
                throw new ArgumentNullException(bytes == null ? "bytes" : "chars",
                    Environment.GetResourceString("ArgumentNull_Array")); 

            if (byteIndex < 0 || byteCount < 0)
                throw new ArgumentOutOfRangeException((byteIndex<0 ? "byteIndex" : "byteCount"),
                    Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); 

            if ( bytes.Length - byteIndex < byteCount) 
                throw new ArgumentOutOfRangeException("bytes", 
                    Environment.GetResourceString("ArgumentOutOfRange_IndexCountBuffer"));
 
            if (charIndex < 0 || charIndex > chars.Length)
                throw new ArgumentOutOfRangeException("charIndex",
                    Environment.GetResourceString("ArgumentOutOfRange_Index"));
 

            // Avoid empty input fixed problem 
            if (bytes.Length == 0) 
                bytes = new byte[1];
 
            int charCount = chars.Length - charIndex;
            if (chars.Length == 0)
                chars = new char[1];
 
            // Just call pointer version
            fixed (byte* pBytes = bytes) 
                fixed (char* pChars = chars) 
                    // Remember that charCount is # to decode, not size of array
                    return GetChars(pBytes + byteIndex, byteCount, 
                                    pChars + charIndex, charCount, flush);
        }

        public unsafe override int GetChars(byte* bytes, int byteCount, 
                                              char* chars, int charCount, bool flush)
        { 
            // Validate parameters 
            if (chars == null || bytes == null)
                throw new ArgumentNullException((chars == null ? "chars" : "bytes"), 
                      Environment.GetResourceString("ArgumentNull_Array"));

            if (byteCount < 0 || charCount < 0)
                throw new ArgumentOutOfRangeException((byteCount<0 ? "byteCount" : "charCount"), 
                      Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));
 
            // Remember our flush 
            m_mustFlush = flush;
            m_throwOnOverflow = true; 

            // By default just call the encoding's version
            return m_encoding.GetChars(bytes, byteCount, chars, charCount, this);
        } 

        // This method is used when the output buffer might not be big enough. 
        // Just call the pointer version.  (This gets chars) 
        public override unsafe void Convert(byte[] bytes, int byteIndex, int byteCount,
                                              char[] chars, int charIndex, int charCount, bool flush, 
                                              out int bytesUsed, out int charsUsed, out bool completed)
        {
            // Validate parameters
            if (bytes == null || chars == null) 
                throw new ArgumentNullException((bytes == null ? "bytes" : "chars"),
                      Environment.GetResourceString("ArgumentNull_Array")); 
 
            if (byteIndex < 0 || byteCount < 0)
                throw new ArgumentOutOfRangeException((byteIndex<0 ? "byteIndex" : "byteCount"), 
                      Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));

            if (charIndex < 0 || charCount < 0)
                throw new ArgumentOutOfRangeException((charIndex<0 ? "charIndex" : "charCount"), 
                      Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));
 
            if (bytes.Length - byteIndex < byteCount) 
                throw new ArgumentOutOfRangeException("bytes",
                      Environment.GetResourceString("ArgumentOutOfRange_IndexCountBuffer")); 

            if (chars.Length - charIndex < charCount)
                throw new ArgumentOutOfRangeException("chars",
                      Environment.GetResourceString("ArgumentOutOfRange_IndexCountBuffer")); 

 
            // Avoid empty input problem 
            if (bytes.Length == 0)
                bytes = new byte[1]; 
            if (chars.Length == 0)
                chars = new char[1];

            // Just call the pointer version (public overrides can't do this) 
            fixed (byte* pBytes = bytes)
            { 
                fixed (char* pChars = chars) 
                {
                    Convert(pBytes + byteIndex, byteCount, pChars + charIndex, charCount, flush, 
                        out bytesUsed, out charsUsed, out completed);
                }
            }
        } 

        // This is the version that used pointers.  We call the base encoding worker function 
        // after setting our appropriate internal variables.  This is getting chars 
        public unsafe override void Convert(byte* bytes, int byteCount,
                                              char* chars, int charCount, bool flush, 
                                              out int bytesUsed, out int charsUsed, out bool completed)
        {
            // Validate input parameters
            if (chars == null || bytes == null) 
                throw new ArgumentNullException(chars == null ? "chars" : "bytes",
                    Environment.GetResourceString("ArgumentNull_Array")); 
 
            if (byteCount < 0 || charCount < 0)
                throw new ArgumentOutOfRangeException((byteCount<0 ? "byteCount" : "charCount"), 
                    Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));

            // We don't want to throw
            this.m_mustFlush = flush; 
            this.m_throwOnOverflow = false;
            this.m_bytesUsed = 0; 
 
            // Do conversion
            charsUsed = this.m_encoding.GetChars(bytes, byteCount, chars, charCount, this); 
            bytesUsed = this.m_bytesUsed;

            // Its completed if they've used what they wanted AND if they didn't want flush or if we are flushed
            completed = (bytesUsed == byteCount) && (!flush || !this.HasState) && 
                               (m_fallbackBuffer == null || m_fallbackBuffer.Remaining == 0);
 
            // Our data thingys are now full, we can return 
        }
 
        public bool MustFlush
        {
            get
            { 
                return m_mustFlush;
            } 
        } 

        // Anything left in our decoder? 
        internal virtual bool HasState
        {
            get
            { 
                return false;
            } 
        } 

        // Allow encoding to clear our must flush instead of throwing (in ThrowCharsOverflow) 
        internal void ClearMustFlush()
        {
            m_mustFlush = false;
        } 
    }
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
                        

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